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@awayjs/scene

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import { WaveAudio, EventBase } from '@awayjs/core'; import { Timeline } from '../base/Timeline'; import { DisplayObject } from './DisplayObject'; import { Sprite } from './Sprite'; interface IScene { offset: number; name: string; labels: ILabel[]; numFrames: number; } interface ILabel { frame: number; name: string; } export declare class MovieClip extends Sprite { static movieClipSoundsManagerClass: any; private static _movieClips; private static _activeSounds; static stopSounds(sound?: WaveAudio): void; static assetType: string; static getNewMovieClip(timeline: Timeline): MovieClip; static clearPool(): void; symbolID: number; preventScript: boolean; private _timeline; private _scenes; private _buttonMode; private _isButton; private _onMouseOver; private _onMouseOut; private _onMouseDown; private _onMouseUp; private _onMouseUpOutside; private _time; private _currentFrameIndex; private _isPlaying; private _currentSceneIndex; private _sceneDirty; private _skipAdvance; private _isInit; _sessionID_childs: NumberMap<DisplayObject>; private _sounds; _useHandCursor: boolean; private _soundVolume; private _skipFramesForStream; private _soundStreams; /** * Mark that operation provided by timeline except a script, some operation not allowed from script * `removeChild` should not remove a child name * @private */ private _isTimelinePass; /** * Some symbols can be a sprite. This means that when we spawn it, we should track only first frame. * @private */ private _isSprite; get isSprite(): boolean; buttonEnabled: boolean; initSoundStream(streamInfo: any, maxFrameNum: number): void; addSoundStreamBlock(frameNum: number, streamBlock: any): void; private stopCurrentStream; private resetStreamStopped; private _syncSounds; constructor(timeline: Timeline, spriteMode?: boolean); /** * Reduce frames of timeline to sprite mode. * Used for UIComponents, where timeline store more that 1 frame */ transformToSprite(): void; startSound(sound: WaveAudio, loopsToPlay: number, onSoundComplete?: (event: EventBase) => void): void; stopSounds(sound?: WaveAudio): void; /** * Compute scene index by global frame index * @param frameIndex * @private */ private getSceneIndexByFrame; private getSceneIndex; set currentSceneName(scene: string); get currentSceneName(): string; get currentScene(): IScene; get scenes(): IScene[]; set scenes(value: IScene[]); get isPlaying(): boolean; get soundVolume(): number; set soundVolume(value: number); stopSound(sound: WaveAudio): void; buttonReset(): void; getMouseCursor(): string; queueFrameScripts(timeline: Timeline, frame_idx: number, scriptPass1: boolean): void; registerScriptObject(child: DisplayObject): void; unregisterScriptObject(child: DisplayObject): void; dispose(): void; disposeValues(): void; get useHandCursor(): boolean; set useHandCursor(value: boolean); get buttonMode(): boolean; set buttonMode(value: boolean); get isButton(): boolean; set isButton(value: boolean); get isInit(): boolean; set isInit(value: boolean); get timeline(): Timeline; set timeline(value: Timeline); /** * */ loop: boolean; get numFrames(): number; jumpToLabel(label: string, offset?: number): boolean; /** * the current index of the current active frame */ constructedKeyFrameIndex: number; reset(fireScripts?: boolean, resetSelf?: boolean): void; set currentFrameIndex(value: number); get currentFrameIndex(): number; get currentFrameIndexRelative(): number; set currentFrameIndexRelative(value: number); jumpToIndex(value: number, sceneIndex?: string | number): boolean; addButtonListeners(): void; removeButtonListeners(): void; getTimelineChildAtSessionID(sessionID: number): DisplayObject; constructFrame(timeline: Timeline, start_construct_idx: number, target_keyframe_idx: number, jump_forward: boolean, frame_idx: number, queue_pass2: boolean, queue_script: boolean): void; addTimelineChildAtDepth(child: DisplayObject, depth: number, sessionID: number): DisplayObject; removeTimelineChildAtDepth(depth: number): void; removeChildAtInternal(index: number): DisplayObject; get assetType(): string; /** * Starts playback of animation from current position */ play(): void; /** * Stop playback of animation and hold current position */ stop(): void; clone(): MovieClip; copyTo(movieClip: MovieClip): void; advanceFrameInternal(): void; advanceFrame(): void; logHierarchy(depth?: number): void; printHierarchyName(depth: number, target: DisplayObject): void; clear(): void; private _onChannelCompleteStopError; private _stopChannels; private _removeSound; } export {}; //# sourceMappingURL=MovieClip.d.ts.map