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@awayjs/scene

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import { __extends } from "tslib"; import { ArgumentError, RangeError } from '@awayjs/core'; import { DisplayObject } from './DisplayObject'; /** * The DisplayObjectContainer class is the base class for all objects that can * serve as display object containers on the display list. The display list * manages all objects displayed in the Flash runtimes. Use the * DisplayObjectContainer class to arrange the display objects in the display * list. Each DisplayObjectContainer object has its own child list for * organizing the z-order of the objects. The z-order is the front-to-back * order that determines which object is drawn in front, which is behind, and * so on. * * <p>DisplayObject is an abstract base class; therefore, you cannot call * DisplayObject directly. Invoking <code>new DisplayObject()</code> throws an * <code>ArgumentError</code> exception.</p> * The DisplayObjectContainer class is an abstract base class for all objects * that can contain child objects. It cannot be instantiated directly; calling * the <code>new DisplayObjectContainer()</code> constructor throws an * <code>ArgumentError</code> exception. * * <p>For more information, see the "Display Programming" chapter of the * <i>ActionScript 3.0 Developer's Guide</i>.</p> */ var DisplayObjectContainer = /** @class */ (function (_super) { __extends(DisplayObjectContainer, _super); /** * Calling the <code>new DisplayObjectContainer()</code> constructor throws * an <code>ArgumentError</code> exception. You <i>can</i>, however, call * constructors for the following subclasses of DisplayObjectContainer: * <ul> * <li><code>new Loader()</code></li> * <li><code>new Sprite()</code></li> * <li><code>new MovieClip()</code></li> * </ul> */ function DisplayObjectContainer() { var _this = _super.call(this) || this; _this._children = []; _this.doingSwap = false; _this.tabChildren = false; return _this; } Object.defineProperty(DisplayObjectContainer.prototype, "assetType", { /** * */ get: function () { return DisplayObjectContainer.assetType; }, enumerable: false, configurable: true }); Object.defineProperty(DisplayObjectContainer.prototype, "animator", { /** * Defines the animator of the display object. Default value is <code>null</code>. */ get: function () { return this._animator; }, set: function (value) { if (this._animator) this._animator.removeOwner(this); this._animator = value; if (this._animator) this._animator.addOwner(this); }, enumerable: false, configurable: true }); Object.defineProperty(DisplayObjectContainer.prototype, "numChildren", { /** * Returns the number of children of this object. */ get: function () { return this._children.length; }, enumerable: false, configurable: true }); DisplayObjectContainer.prototype.advanceFrame = function () { for (var i = 0; i < this._children.length; i++) this._children[i].advanceFrame(); }; /** * Adds a child DisplayObject instance to this DisplayObjectContainer * instance. The child is added to the front(top) of all other children in * this DisplayObjectContainer instance.(To add a child to a specific index * position, use the <code>addChildAt()</code> method.) * * <p>If you add a child object that already has a different display object * container as a parent, the object is removed from the child list of the * other display object container. </p> * * <p><b>Note:</b> The command <code>stage.addChild()</code> can cause * problems with a published SWF file, including security problems and * conflicts with other loaded SWF files. There is only one Stage within a * Flash runtime instance, no matter how many SWF files you load into the * runtime. So, generally, objects should not be added to the Stage, * directly, at all. The only object the Stage should contain is the root * object. Create a DisplayObjectContainer to contain all of the items on the * display list. Then, if necessary, add that DisplayObjectContainer instance * to the Stage.</p> * * @param child The DisplayObject instance to add as a child of this * DisplayObjectContainer instance. * @return The DisplayObject instance that you pass in the <code>child</code> * parameter. * @throws ArgumentError Throws if the child is the same as the parent. Also * throws if the caller is a child(or grandchild etc.) * of the child being added. * @event added Dispatched when a display object is added to the display * list. */ DisplayObjectContainer.prototype.addChild = function (child) { return this.addChildAt(child, this._children.length); }; /** * Adds a child DisplayObject instance to this DisplayObjectContainer * instance. The child is added at the index position specified. An index of * 0 represents the back(bottom) of the display list for this * DisplayObjectContainer object. * * <p>For example, the following example shows three display objects, labeled * a, b, and c, at index positions 0, 2, and 1, respectively:</p> * * <p>If you add a child object that already has a different display object * container as a parent, the object is removed from the child list of the * other display object container. </p> * * @param child The DisplayObject instance to add as a child of this * DisplayObjectContainer instance. * @param index The index position to which the child is added. If you * specify a currently occupied index position, the child object * that exists at that position and all higher positions are * moved up one position in the child list. * @return The DisplayObject instance that you pass in the <code>child</code> * parameter. * @throws ArgumentError Throws if the child is the same as the parent. Also * throws if the caller is a child(or grandchild etc.) * of the child being added. * @throws RangeError Throws if the index position does not exist in the * child list. * @event added Dispatched when a display object is added to the display * list. */ DisplayObjectContainer.prototype.addChildAt = function (child, index) { if (child.parent) child.parent.removeChild(child); this._children.splice(index, 0, child); child._setParent(this); for (var key in this._abstractionPool) if (this._abstractionPool[key].addChildAt) this._abstractionPool[key].addChildAt(child, index); return child; }; DisplayObjectContainer.prototype.addChildren = function () { var childarray = []; for (var _i = 0; _i < arguments.length; _i++) { childarray[_i] = arguments[_i]; } var len = childarray.length; for (var i = 0; i < len; i++) this.addChild(childarray[i]); }; /** * */ DisplayObjectContainer.prototype.clone = function () { var newInstance = new DisplayObjectContainer(); this.copyTo(newInstance); return newInstance; }; DisplayObjectContainer.prototype.copyTo = function (newInstance) { _super.prototype.copyTo.call(this, newInstance); if (this._animator) newInstance.animator = this._animator.clone(); var len = this._children.length; for (var i = 0; i < len; ++i) { var newChild = this._children[i].adapter.clone().adaptee; newInstance.addChild(newChild); } }; /** * Determines whether the specified display object is a child of the * DisplayObjectContainer instance or the instance itself. The search * includes the entire display list including this DisplayObjectContainer * instance. Grandchildren, great-grandchildren, and so on each return * <code>true</code>. * * @param child The child object to test. * @return <code>true</code> if the <code>child</code> object is a child of * the DisplayObjectContainer or the container itself; otherwise * <code>false</code>. */ DisplayObjectContainer.prototype.contains = function (child) { return this._children.indexOf(child) >= 0; }; /** * */ DisplayObjectContainer.prototype.disposeValues = function () { if (this._animator) this._animator.dispose(); for (var i = this._children.length - 1; i >= 0; i--) this.removeChild(this._children[i]); _super.prototype.disposeValues.call(this); }; /** * Returns the child display object instance that exists at the specified * index. * * @param index The index position of the child object. * @return The child display object at the specified index position. * @throws RangeError Throws if the index does not exist in the child * list. */ DisplayObjectContainer.prototype.getChildAt = function (index) { var child = this._children[index]; if (child == null) throw new RangeError('Index does not exist in the child list of the caller'); return child; }; /** * Returns the child display object that exists with the specified name. * If more that one child display object has the specified name, * the method returns the first object in the child list. * * <p>The <code>getChildAt()</code> method is faster than the * <code>getChildByName()</code> method. The <code>getChildAt()</code> method * accesses a child from a cached array, whereas the * <code>getChildByName()</code> method has to traverse a linked list to * access a child.</p> * * @param name The name of the child to return. * @return The child display object with the specified name. */ DisplayObjectContainer.prototype.getChildByName = function (name) { var len = this._children.length; for (var i = 0; i < len; ++i) if (this._children[i].name == name) return this._children[i]; return null; }; /** * Returns the index position of a <code>child</code> DisplayObject instance. * * @param child The DisplayObject instance to identify. * @return The index position of the child display object to identify. * @throws ArgumentError Throws if the child parameter is not a child of this object. */ DisplayObjectContainer.prototype.getChildIndex = function (child) { var childIndex = this._children.indexOf(child); if (childIndex == -1) { throw DisplayObjectContainer.NO_CHILD_ERROR; } return childIndex; }; /** * Returns an array of objects that lie under the specified point and are * children(or grandchildren, and so on) of this DisplayObjectContainer * instance. Any child objects that are inaccessible for security reasons are * omitted from the returned array. To determine whether this security * restriction affects the returned array, call the * <code>areInaccessibleObjectsUnderPoint()</code> method. * * <p>The <code>point</code> parameter is in the coordinate space of the * Stage, which may differ from the coordinate space of the display object * container(unless the display object container is the Stage). You can use * the <code>globalToLocal()</code> and the <code>localToGlobal()</code> * methods to convert points between these coordinate spaces.</p> * * @param point The point under which to look. * @return An array of objects that lie under the specified point and are * children (or grandchildren, and so on) of this * DisplayObjectContainer instance. */ DisplayObjectContainer.prototype.getObjectsUnderPoint = function (point) { return new Array(); }; /** * Removes the specified <code>child</code> DisplayObject instance from the * child list of the DisplayObjectContainer instance. The <code>parent</code> * property of the removed child is set to <code>null</code> , and the object * is garbage collected if no other references to the child exist. The index * positions of any display objects above the child in the * DisplayObjectContainer are decreased by 1. * * <p>The garbage collector reallocates unused memory space. When a variable * or object is no longer actively referenced or stored somewhere, the * garbage collector sweeps through and wipes out the memory space it used to * occupy if no other references to it exist.</p> * * @param child The DisplayObject instance to remove. * @return The DisplayObject instance that you pass in the <code>child</code> * parameter. * @throws ArgumentError Throws if the child parameter is not a child of this * object. */ DisplayObjectContainer.prototype.removeChild = function (child) { if (child == null) throw new ArgumentError('Parameter child cannot be null'); this.removeChildAt(this.getChildIndex(child)); return child; }; /** * Removes a child DisplayObject from the specified <code>index</code> * position in the child list of the DisplayObjectContainer. The * <code>parent</code> property of the removed child is set to * <code>null</code>, and the object is garbage collected if no other * references to the child exist. The index positions of any display objects * above the child in the DisplayObjectContainer are decreased by 1. * * <p>The garbage collector reallocates unused memory space. When a variable * or object is no longer actively referenced or stored somewhere, the * garbage collector sweeps through and wipes out the memory space it used to * occupy if no other references to it exist.</p> * * @param index The child index of the DisplayObject to remove. * @return The DisplayObject instance that was removed. * @throws RangeError Throws if the index does not exist in the child * list. * @throws SecurityError This child display object belongs to a sandbox to * which the calling object does not have access. You * can avoid this situation by having the child movie * call the <code>Security.allowDomain()</code> method. */ DisplayObjectContainer.prototype.removeChildAt = function (index) { return this.removeChildAtInternal(index); }; /** * Removes all <code>child</code> DisplayObject instances from the child list * of the DisplayObjectContainer instance. The <code>parent</code> property * of the removed children is set to <code>null</code>, and the objects are * garbage collected if no other references to the children exist. * * The garbage collector reallocates unused memory space. When a variable or * object is no longer actively referenced or stored somewhere, the garbage * collector sweeps through and wipes out the memory space it used to occupy * if no other references to it exist. * * @param beginIndex The beginning position. A value smaller than 0 throws a RangeError. * @param endIndex The ending position. A value smaller than 0 throws a RangeError. * @throws RangeError Throws if the beginIndex or endIndex positions do * not exist in the child list. */ DisplayObjectContainer.prototype.removeChildren = function (beginIndex, endIndex) { if (beginIndex === void 0) { beginIndex = 0; } if (endIndex === void 0) { endIndex = 2147483647; } if (beginIndex < 0) throw new RangeError('beginIndex is out of range of the child list'); if (endIndex > this._children.length) throw new RangeError('endIndex is out of range of the child list'); for (var i = endIndex - 1; i >= beginIndex; i--) this.removeChildAtInternal(i); }; /** * Changes the position of an existing child in the display object container. * This affects the layering of child objects. For example, the following * example shows three display objects, labeled a, b, and c, at index * positions 0, 1, and 2, respectively: * * <p>When you use the <code>setChildIndex()</code> method and specify an * index position that is already occupied, the only positions that change * are those in between the display object's former and new position. All * others will stay the same. If a child is moved to an index LOWER than its * current index, all children in between will INCREASE by 1 for their index * reference. If a child is moved to an index HIGHER than its current index, * all children in between will DECREASE by 1 for their index reference. For * example, if the display object container in the previous example is named * <code>container</code>, you can swap the position of the display objects * labeled a and b by calling the following code:</p> * * <p>This code results in the following arrangement of objects:</p> * * @param child The child DisplayObject instance for which you want to change * the index number. * @param index The resulting index number for the <code>child</code> display * object. * @throws ArgumentError Throws if the child parameter is not a child of this * object. * @throws RangeError Throws if the index does not exist in the child * list. */ DisplayObjectContainer.prototype.setChildIndex = function (child, index) { var original_idx = this.getChildIndex(child); if (original_idx < 0) throw new ArgumentError('Parameter child must be child of this object'); if (index > this._children.length - 1) throw new RangeError('Parameter index is out of range of the child list'); if (original_idx == index) return; this.removeChildAt(original_idx); this.addChildAt(child, index); if (child._sessionID >= 0 && this._sessionID_childs) { delete this._sessionID_childs[child._sessionID]; child._sessionID = -1; } }; /** * Swaps the z-order (front-to-back order) of the two specified child * objects. All other child objects in the display object container remain in * the same index positions. * * @param child1 The first child object. * @param child2 The second child object. * @throws ArgumentError Throws if either child parameter is not a child of * this object. */ DisplayObjectContainer.prototype.swapChildren = function (child1, child2) { if (child1.parent != this || child2.parent != this) return; this.swapChildrenAt(this.getChildIndex(child1), this.getChildIndex(child2)); }; /** * Swaps the z-order(front-to-back order) of the child objects at the two * specified index positions in the child list. All other child objects in * the display object container remain in the same index positions. * * @param index1 The index position of the first child object. * @param index2 The index position of the second child object. * @throws RangeError If either index does not exist in the child list. */ DisplayObjectContainer.prototype.swapChildrenAt = function (index1, index2) { if (index1 == index2) return; if (index1 >= this._children.length || index2 >= this._children.length) throw ('[scene/DisplayobjectContainer] - swapChildrenAt - Range Error'); var child1; var child2; if (index1 < index2) { child2 = this.removeChildAt(index2); child1 = this.removeChildAt(index1); this.addChildAt(child2, index1); this.addChildAt(child1, index2); } else { child1 = this.removeChildAt(index1); child2 = this.removeChildAt(index2); this.addChildAt(child1, index2); this.addChildAt(child2, index1); } // dirty code to check if this is a movieclip, and if so handle the sessionID_childs: if (this._sessionID_childs) { if (this._children[index1]._sessionID >= 0) { delete this._sessionID_childs[this._children[index1]._sessionID]; this._children[index1]._sessionID == -1; this._children[index1]._avmDepthID == -1; } if (this._children[index2]._sessionID >= 0) { delete this._sessionID_childs[this._children[index2]._sessionID]; this._children[index2]._sessionID == -1; this._children[index1]._avmDepthID == -1; } } }; DisplayObjectContainer.prototype._initNode = function (node) { for (var i = 0; i < this._children.length; ++i) node.addChildAt(this._children[i], i); }; /** * @private * * @param child */ DisplayObjectContainer.prototype.removeChildAtInternal = function (index) { var child = this._children.splice(index, 1)[0]; if (child.adapter && child.adapter.dispatchStaticEvent) { child.adapter.dispatchStaticEvent('removed', child.adapter); } if (this.isOnDisplayList() && child.adapter.dispatch_REMOVED_FROM_STAGE) { child.adapter.dispatch_REMOVED_FROM_STAGE(child); } child._setParent(null); for (var key in this._abstractionPool) if (this._abstractionPool[key].removeChildAt) this._abstractionPool[key].removeChildAt(index); return child; }; DisplayObjectContainer.prototype._updateMaskMode = function () { if (this.maskMode) this.mouseChildren = false; _super.prototype._updateMaskMode.call(this); }; DisplayObjectContainer.assetType = '[asset DisplayObjectContainer]'; DisplayObjectContainer.NO_CHILD_ERROR = new ArgumentError('Child parameter is not a child of the caller'); return DisplayObjectContainer; }(DisplayObject)); export { DisplayObjectContainer };