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@awayjs/scene

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import { DisplayObject } from '../display/DisplayObject'; import { LookAtController } from '../controllers/LookAtController'; /** * Extended camera used to hover round a specified target object. * * @see away.containers.View */ export declare class HoverController extends LookAtController { _iCurrentPanAngle: number; _iCurrentTiltAngle: number; private _panAngle; private _tiltAngle; private _distance; private _minPanAngle; private _maxPanAngle; private _minTiltAngle; private _maxTiltAngle; private _steps; private _yFactor; private _wrapPanAngle; private _upAxis; /** * Fractional step taken each time the <code>hover()</code> method is called. Defaults to 8. * * Affects the speed at which the <code>tiltAngle</code> and <code>panAngle</code> resolve to their targets. * * @see #tiltAngle * @see #panAngle */ get steps(): number; set steps(val: number); /** * Rotation of the camera in degrees around the y axis. Defaults to 0. */ get panAngle(): number; set panAngle(val: number); /** * Elevation angle of the camera in degrees. Defaults to 90. */ get tiltAngle(): number; set tiltAngle(val: number); /** * Distance between the camera and the specified target. Defaults to 1000. */ get distance(): number; set distance(val: number); /** * Minimum bounds for the <code>panAngle</code>. Defaults to -Infinity. * * @see #panAngle */ get minPanAngle(): number; set minPanAngle(val: number); /** * Maximum bounds for the <code>panAngle</code>. Defaults to Infinity. * * @see #panAngle */ get maxPanAngle(): number; set maxPanAngle(val: number); /** * Minimum bounds for the <code>tiltAngle</code>. Defaults to -90. * * @see #tiltAngle */ get minTiltAngle(): number; set minTiltAngle(val: number); /** * Maximum bounds for the <code>tiltAngle</code>. Defaults to 90. * * @see #tiltAngle */ get maxTiltAngle(): number; set maxTiltAngle(val: number); /** * Fractional difference in distance between the horizontal camera orientation * and vertical camera orientation. Defaults to 2. * * @see #distance */ get yFactor(): number; set yFactor(val: number); /** * Defines whether the value of the pan angle wraps when over 360 degrees or under 0 degrees. Defaults to false. */ get wrapPanAngle(): boolean; set wrapPanAngle(val: boolean); /** * Creates a new <code>HoverController</code> object. */ constructor(targetObject?: DisplayObject, lookAtObject?: DisplayObject, panAngle?: number, tiltAngle?: number, distance?: number, minTiltAngle?: number, maxTiltAngle?: number, minPanAngle?: number, maxPanAngle?: number, steps?: number, yFactor?: number, wrapPanAngle?: boolean); /** * Updates the current tilt angle and pan angle values. * * Values are calculated using the defined <code>tiltAngle</code>, * <code>panAngle</code> and <code>steps</code> variables. * * @param interpolate If the update to a target pan- or tiltAngle is interpolated. Default is true. * * @see #tiltAngle * @see #panAngle * @see #steps */ update(interpolate?: boolean): void; } //# sourceMappingURL=HoverController.d.ts.map