UNPKG

@awayjs/scene

Version:
28 lines (27 loc) 1.13 kB
import { __extends } from "tslib"; import { HoverController } from '../controllers/HoverController'; /** * Controller used to follow behind an object on the XZ plane, with an optional * elevation (tiltAngle). * * @see away3d.containers.View3D */ var FollowController = /** @class */ (function (_super) { __extends(FollowController, _super); function FollowController(targetObject, lookAtObject, tiltAngle, distance) { if (targetObject === void 0) { targetObject = null; } if (lookAtObject === void 0) { lookAtObject = null; } if (tiltAngle === void 0) { tiltAngle = 45; } if (distance === void 0) { distance = 700; } return _super.call(this, targetObject, lookAtObject, 0, tiltAngle, distance) || this; } FollowController.prototype.update = function (interpolate) { if (interpolate === void 0) { interpolate = true; } if (!this.lookAtObject) return; this.panAngle = this._pLookAtObject.rotationY - 180; _super.prototype.update.call(this); }; return FollowController; }(HoverController)); export { FollowController };