@awayjs/scene
Version:
AwayJS scene classes
28 lines (27 loc) • 1.13 kB
JavaScript
import { __extends } from "tslib";
import { HoverController } from '../controllers/HoverController';
/**
* Controller used to follow behind an object on the XZ plane, with an optional
* elevation (tiltAngle).
*
* @see away3d.containers.View3D
*/
var FollowController = /** @class */ (function (_super) {
__extends(FollowController, _super);
function FollowController(targetObject, lookAtObject, tiltAngle, distance) {
if (targetObject === void 0) { targetObject = null; }
if (lookAtObject === void 0) { lookAtObject = null; }
if (tiltAngle === void 0) { tiltAngle = 45; }
if (distance === void 0) { distance = 700; }
return _super.call(this, targetObject, lookAtObject, 0, tiltAngle, distance) || this;
}
FollowController.prototype.update = function (interpolate) {
if (interpolate === void 0) { interpolate = true; }
if (!this.lookAtObject)
return;
this.panAngle = this._pLookAtObject.rotationY - 180;
_super.prototype.update.call(this);
};
return FollowController;
}(HoverController));
export { FollowController };