@awayjs/scene
Version:
AwayJS scene classes
79 lines • 2.63 kB
TypeScript
import { ControllerBase } from '../controllers/ControllerBase';
import { DisplayObject } from '../display/DisplayObject';
/**
* Extended camera used to hover round a specified target object.
*
* @see away3d.containers.View3D
*/
export declare class FirstPersonController extends ControllerBase {
_iCurrentPanAngle: number;
_iCurrentTiltAngle: number;
private _panAngle;
private _tiltAngle;
private _minTiltAngle;
private _maxTiltAngle;
private _steps;
private _walkIncrement;
private _strafeIncrement;
private _wrapPanAngle;
fly: boolean;
/**
* Fractional step taken each time the <code>hover()</code> method is called. Defaults to 8.
*
* Affects the speed at which the <code>tiltAngle</code> and <code>panAngle</code> resolve to their targets.
*
* @see #tiltAngle
* @see #panAngle
*/
get steps(): number;
set steps(val: number);
/**
* Rotation of the camera in degrees around the y axis. Defaults to 0.
*/
get panAngle(): number;
set panAngle(val: number);
/**
* Elevation angle of the camera in degrees. Defaults to 90.
*/
get tiltAngle(): number;
set tiltAngle(val: number);
/**
* Minimum bounds for the <code>tiltAngle</code>. Defaults to -90.
*
* @see #tiltAngle
*/
get minTiltAngle(): number;
set minTiltAngle(val: number);
/**
* Maximum bounds for the <code>tiltAngle</code>. Defaults to 90.
*
* @see #tiltAngle
*/
get maxTiltAngle(): number;
set maxTiltAngle(val: number);
/**
* Defines whether the value of the pan angle wraps when over 360 degrees or under 0 degrees. Defaults to false.
*/
get wrapPanAngle(): boolean;
set wrapPanAngle(val: boolean);
/**
* Creates a new <code>HoverController</code> object.
*/
constructor(targetObject?: DisplayObject, panAngle?: number, tiltAngle?: number, minTiltAngle?: number, maxTiltAngle?: number, steps?: number, wrapPanAngle?: boolean);
/**
* Updates the current tilt angle and pan angle values.
*
* Values are calculated using the defined <code>tiltAngle</code>,
* <code>panAngle</code> and <code>steps</code> variables.
*
* @param interpolate If the update to a target pan- or tiltAngle is interpolated. Default is true.
*
* @see #tiltAngle
* @see #panAngle
* @see #steps
*/
update(interpolate?: boolean): void;
incrementWalk(val: number): void;
incrementStrafe(val: number): void;
}
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