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@awayjs/renderer

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import { EventBase } from '@awayjs/core'; import { IMaterial } from '../base/IMaterial'; export class MaterialEvent extends EventBase { public static INVALIDATE_TEXTURES: string = 'invalidateTextures'; public static INVALIDATE_PASSES: string = 'invalidatePasses'; private _material: IMaterial; /** * Create a new GraphicsEvent * @param type The event type. * @param dataType An optional data type of the vertex data being updated. */ constructor(type: string, material: IMaterial) { super(type); this._material = material; } /** * The material of the renderable. */ public get material(): IMaterial { return this._material; } /** * Clones the event. * * @return An exact duplicate of the current object. */ public clone(): MaterialEvent { return new MaterialEvent(this.type, this._material); } }