@awayjs/renderer
Version:
Renderer for AwayJS
46 lines • 1.52 kB
TypeScript
import { ImageSampler, Image2D } from '@awayjs/stage';
import { Texture2D } from './Texture2D';
export declare class ImageTexture2D extends Texture2D {
static assetType: string;
/**
*
* @returns {string}
*/
get assetType(): string;
/**
*
* @returns {ImageBase}
*/
get sampler(): ImageSampler;
set sampler(value: ImageSampler);
/**
*
* @returns {ImageBase}
*/
get image(): Image2D;
set image(value: Image2D);
constructor(image?: Image2D, mappingMode?: MappingMode);
}
import { ShaderRegisterCache, ShaderRegisterData, ShaderRegisterElement } from '@awayjs/stage';
import { _Shader_ImageTexture } from './ImageTextureCube';
import { MappingMode } from '../base/MappingMode';
import { _Render_RenderableBase } from '../base/_Render_RenderableBase';
/**
*
* @class away.pool.GL_SingleImageTexture
*/
export declare class _Shader_ImageTexture2D extends _Shader_ImageTexture {
/**
*
* @param shader
* @param regCache
* @param targetReg The register in which to store the sampled colour.
* @param uvReg The uv coordinate vector with which to sample the texture map.
* @returns {string}
* @private
*/
_getFragmentCode(targetReg: ShaderRegisterElement, regCache: ShaderRegisterCache, sharedReg: ShaderRegisterData, inputReg: ShaderRegisterElement): string;
activate(): void;
_setRenderState(renderState: _Render_RenderableBase): void;
}
//# sourceMappingURL=ImageTexture2D.d.ts.map