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@awayjs/renderer

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import { AbstractionBase } from '@awayjs/core'; import { Stage, ShaderRegisterCache, ShaderRegisterData, ShaderRegisterElement } from '@awayjs/stage'; import { _Render_RenderableBase } from './_Render_RenderableBase'; import { ShaderBase } from './ShaderBase'; import { ITexture } from '../base/ITexture'; import { ChunkVO } from '../base/ChunkVO'; /** * * @class away.pool._Shader_TextureBaseBase */ export declare class _Shader_TextureBase extends AbstractionBase { protected _shader: ShaderBase; protected _stage: Stage; get texture(): ITexture; init(texture: ITexture, shader: ShaderBase): void; /** * */ onClear(): void; /** * Initializes the properties for a MethodVO, including register and texture indices. * * @param methodVO The MethodVO object linking this method with the pass currently being compiled. * * @internal */ _initVO(chunkVO: ChunkVO): void; /** * Initializes unchanging shader constants using the data from a MethodVO. * * @param methodVO The MethodVO object linking this method with the pass currently being compiled. * * @internal */ _initConstants(): void; _getFragmentCode(targetReg: ShaderRegisterElement, regCache: ShaderRegisterCache, sharedReg: ShaderRegisterData, inputReg?: ShaderRegisterElement): string; _setRenderState(renderState: _Render_RenderableBase): void; activate(): void; getTextureReg(imageIndex: number, regCache: ShaderRegisterCache, sharedReg: ShaderRegisterData): ShaderRegisterElement; } //# sourceMappingURL=_Shader_TextureBase.d.ts.map