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@awayjs/renderer

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import { Stage, ShaderRegisterCache, ShaderRegisterData } from '@awayjs/stage'; import { AbstractionSet, AssetBase, IAbstractionPool, IAsset } from '@awayjs/core'; import { ShaderBase } from './ShaderBase'; import { RendererBase } from '../RendererBase'; import { _Render_MaterialBase } from './_Render_MaterialBase'; /** * @class away.pool.MaterialPoolBase */ export declare class _Render_ElementsBase extends AssetBase implements IAbstractionPool { private _materialStore; private _materialClassPool; readonly abstractions: AbstractionSet; readonly renderer: RendererBase; readonly stage: Stage; /** * //TODO * * @param materialClassGL */ constructor(renderer: RendererBase); requestAbstraction(asset: IAsset): _Render_MaterialBase; storeAbstraction(abstraction: _Render_MaterialBase, assetType: string): void; clear(): void; _includeDependencies(shader: ShaderBase): void; _getVertexCode(shader: ShaderBase, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string; _getFragmentCode(shader: ShaderBase, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string; } //# sourceMappingURL=_Render_ElementsBase.d.ts.map