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@awayjs/renderer

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import { IAssetClass, IAbstractionPool, AbstractionBase, IAsset, Matrix3D, ColorTransform } from '@awayjs/core'; import { _IRender_RenderableClass } from './_IRender_RenderableClass'; import { ContainerNode } from '@awayjs/view'; import { RendererBase } from '../RendererBase'; import { _Render_RenderableBase } from './_Render_RenderableBase'; import { AbstractionSet } from '@awayjs/core/dist/lib/base/AbstractionSet'; /** * @class away.pool.RenderEntity */ export declare class RenderEntity extends AbstractionBase implements IAbstractionPool { private static _store; private static _renderRenderableClassPool; readonly abstractions: AbstractionSet; /** * * @returns {ContainerNode} */ get node(): ContainerNode; /** * * @returns {RendererBase} */ get renderer(): RendererBase; /** * */ zIndex: number; /** * */ renderSceneTransform: Matrix3D; /** * */ colorTransform: ColorTransform; /** * */ maskOwners: ContainerNode[]; constructor(); /** * //TODO * * @param materialClassGL */ init(node: ContainerNode, renderer: RendererBase): void; onClear(): void; onInvalidate(): void; _onInvalidateElements(): void; _onInvalidateMaterial(): void; _onInvalidateStyle(): void; requestAbstraction(asset: IAsset): _Render_RenderableBase; storeAbstraction(abstraction: _Render_RenderableBase, assetType: string): void; /** * * @param imageObjectClass */ static registerRenderable(renderStateClass: _IRender_RenderableClass, assetClass: IAssetClass): void; } //# sourceMappingURL=RenderEntity.d.ts.map