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@awayjs/renderer

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export interface IRendererSettings { ALLOW_VAO: boolean; ENABLE_CONVEX_BOUNDS: boolean; CONVEX_MIN_REQUIEST_FOR_BUILD: number; POINTS_COUNT_FOR_CONVEX: number; USE_ALPHA_CUTOFF: boolean; ALPHA_CUTOFF_VALUE: number; SMOOTH_CACHED_IMAGE: boolean; LINE_BUFFER_DIM: number; } export const Settings: IRendererSettings = { /** * @description Apply alpha cutoff for masking, used for remove boxing artefacts * when used a bitmap mask */ USE_ALPHA_CUTOFF: false, /** * @description Alpha cutoff threshold value, 0 - 1, 0 or 1 is disable affect */ ALPHA_CUTOFF_VALUE: 0.5, /** * @description Allow vao for elements */ ALLOW_VAO: true, /** * @description Enable construct a approximation convex for triangle element. */ ENABLE_CONVEX_BOUNDS: false, /** * @description Run convex filling after bounds N requiest, 0 - immedate when any bounds requested */ CONVEX_MIN_REQUIEST_FOR_BUILD: 10, /** * @description Threshold for points count, that enable a hull generator */ POINTS_COUNT_FOR_CONVEX: 10, /** * @description use smoothed image for cacheAsBitmap and filters */ SMOOTH_CACHED_IMAGE: true, /** * @description Dimensions for LineElements buffer, 2 or 3, 3 is standart, but more memory-expensive, we can use 2 */ LINE_BUFFER_DIM: 2, };