@awayjs/renderer
Version:
Renderer for AwayJS
41 lines • 1.65 kB
TypeScript
import { AssetEvent, AbstractionBase } from '@awayjs/core';
import { Stage, ShaderRegisterCache, ShaderRegisterData, ShaderRegisterElement } from '@awayjs/stage';
import { _Render_RenderableBase } from './_Render_RenderableBase';
import { ShaderBase } from './ShaderBase';
import { ITexture } from '../base/ITexture';
import { ChunkVO } from '../base/ChunkVO';
/**
*
* @class away.pool._Shader_TextureBaseBase
*/
export declare class _Shader_TextureBase extends AbstractionBase {
protected _texture: ITexture;
protected _shader: ShaderBase;
protected _stage: Stage;
init(texture: ITexture, shader: ShaderBase): void;
/**
*
*/
onClear(event: AssetEvent): void;
/**
* Initializes the properties for a MethodVO, including register and texture indices.
*
* @param methodVO The MethodVO object linking this method with the pass currently being compiled.
*
* @internal
*/
_initVO(chunkVO: ChunkVO): void;
/**
* Initializes unchanging shader constants using the data from a MethodVO.
*
* @param methodVO The MethodVO object linking this method with the pass currently being compiled.
*
* @internal
*/
_initConstants(): void;
_getFragmentCode(targetReg: ShaderRegisterElement, regCache: ShaderRegisterCache, sharedReg: ShaderRegisterData, inputReg?: ShaderRegisterElement): string;
_setRenderState(renderState: _Render_RenderableBase): void;
activate(): void;
getTextureReg(imageIndex: number, regCache: ShaderRegisterCache, sharedReg: ShaderRegisterData): ShaderRegisterElement;
}
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