@awayjs/renderer
Version:
Renderer for AwayJS
122 lines • 3.13 kB
TypeScript
import { AssetEvent, Matrix, Matrix3D, AbstractionBase, IAsset } from '@awayjs/core';
import { Stage, _Stage_ImageBase, ImageSampler } from '@awayjs/stage';
import { ContainerNode } from '@awayjs/view';
import { RenderableEvent } from '../events/RenderableEvent';
import { _Render_MaterialBase } from './_Render_MaterialBase';
import { _Stage_ElementsBase } from './_Stage_ElementsBase';
import { IMaterial } from './IMaterial';
import { RenderEntity } from './RenderEntity';
import { Style } from './Style';
import { IRenderable } from './IRenderable';
/**
* @class RenderableListItem
*/
export declare class _Render_RenderableBase extends AbstractionBase implements IRenderable {
private _onInvalidateElementsDelegate;
private _onInvalidateMaterialDelegate;
private _onInvalidateStyleDelegate;
private _materialDirty;
private _stageElements;
private _elementsDirty;
private _styleDirty;
private _images;
private _samplers;
private _uvMatrix;
JOINT_INDEX_FORMAT: string;
JOINT_WEIGHT_FORMAT: string;
_count: number;
_offset: number;
protected _stage: Stage;
protected _renderMaterial: _Render_MaterialBase;
/**
*
*/
get images(): Array<_Stage_ImageBase>;
/**
*
*/
get samplers(): Array<ImageSampler>;
/**
*
*/
renderSceneTransform: Matrix3D;
/**
*
*/
get uvMatrix(): Matrix;
/**
*
*/
next: IRenderable;
id: number;
/**
*
*/
materialID: number;
/**
*
*/
renderOrderId: number;
/**
*
*/
zIndex: number;
/**
*
*/
private _maskId;
set maskId(v: number);
get maskId(): number;
/**
*
*/
maskOwners: ContainerNode[];
/**
*
*/
cascaded: boolean;
/**
*
* @returns {_Stage_ElementsBase}
*/
get stageElements(): _Stage_ElementsBase;
/**
*
* @returns {_Render_MaterialBase}
*/
get renderMaterial(): _Render_MaterialBase;
get entity(): RenderEntity;
constructor();
/**
*
* @param renderable
* @param sourceEntity
* @param surface
* @param renderer
*/
init(renderable: IAsset, entity: RenderEntity): void;
private _updateMaskHack;
/**
* Renders an object to the current render target.
*
* @private
*/
executeRender(enableDepthAndStencil?: boolean, surfaceSelector?: number, mipmapSelector?: number, maskConfig?: number): void;
onClear(event: AssetEvent): void;
_onInvalidateElements(event?: RenderableEvent): void;
_onInvalidateMaterial(event?: RenderableEvent): void;
_onInvalidateStyle(event?: RenderableEvent): void;
protected _getStageElements(): _Stage_ElementsBase;
protected _getRenderMaterial(): _Render_MaterialBase;
protected _getStyle(): Style;
/**
* //TODO
*
* @private
*/
private _updateElements;
protected _updateMaterial(): void;
protected _updateStyle(): void;
protected getDefaultMaterial(): IMaterial;
}
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