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@awayjs/renderer

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import { AssetEvent, Matrix, Matrix3D, AbstractionBase, IAsset } from '@awayjs/core'; import { Stage, _Stage_ImageBase, ImageSampler } from '@awayjs/stage'; import { ContainerNode } from '@awayjs/view'; import { RenderableEvent } from '../events/RenderableEvent'; import { _Render_MaterialBase } from './_Render_MaterialBase'; import { _Stage_ElementsBase } from './_Stage_ElementsBase'; import { IMaterial } from './IMaterial'; import { RenderEntity } from './RenderEntity'; import { Style } from './Style'; import { IRenderable } from './IRenderable'; /** * @class RenderableListItem */ export declare class _Render_RenderableBase extends AbstractionBase implements IRenderable { private _onInvalidateElementsDelegate; private _onInvalidateMaterialDelegate; private _onInvalidateStyleDelegate; private _materialDirty; private _stageElements; private _elementsDirty; private _styleDirty; private _images; private _samplers; private _uvMatrix; JOINT_INDEX_FORMAT: string; JOINT_WEIGHT_FORMAT: string; _count: number; _offset: number; protected _stage: Stage; protected _renderMaterial: _Render_MaterialBase; /** * */ get images(): Array<_Stage_ImageBase>; /** * */ get samplers(): Array<ImageSampler>; /** * */ renderSceneTransform: Matrix3D; /** * */ get uvMatrix(): Matrix; /** * */ next: IRenderable; id: number; /** * */ materialID: number; /** * */ renderOrderId: number; /** * */ zIndex: number; /** * */ private _maskId; set maskId(v: number); get maskId(): number; /** * */ maskOwners: ContainerNode[]; /** * */ cascaded: boolean; /** * * @returns {_Stage_ElementsBase} */ get stageElements(): _Stage_ElementsBase; /** * * @returns {_Render_MaterialBase} */ get renderMaterial(): _Render_MaterialBase; get entity(): RenderEntity; constructor(); /** * * @param renderable * @param sourceEntity * @param surface * @param renderer */ init(renderable: IAsset, entity: RenderEntity): void; private _updateMaskHack; /** * Renders an object to the current render target. * * @private */ executeRender(enableDepthAndStencil?: boolean, surfaceSelector?: number, mipmapSelector?: number, maskConfig?: number): void; onClear(event: AssetEvent): void; _onInvalidateElements(event?: RenderableEvent): void; _onInvalidateMaterial(event?: RenderableEvent): void; _onInvalidateStyle(event?: RenderableEvent): void; protected _getStageElements(): _Stage_ElementsBase; protected _getRenderMaterial(): _Render_MaterialBase; protected _getStyle(): Style; /** * //TODO * * @private */ private _updateElements; protected _updateMaterial(): void; protected _updateStyle(): void; protected getDefaultMaterial(): IMaterial; } //# sourceMappingURL=_Render_RenderableBase.d.ts.map