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@awayjs/renderer

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import { Stage, ShaderRegisterCache, ShaderRegisterData } from '@awayjs/stage'; import { AssetBase, IAbstraction, IAbstractionPool, IAsset } from '@awayjs/core'; import { ShaderBase } from './ShaderBase'; import { RendererBase } from '../RendererBase'; import { _Render_MaterialBase } from './_Render_MaterialBase'; /** * @class away.pool.MaterialPoolBase */ export declare class _Render_ElementsBase extends AssetBase implements IAbstractionPool { private _materialStore; private _materialClassPool; private _materials; readonly stage: Stage; readonly renderer: RendererBase; /** * //TODO * * @param materialClassGL */ constructor(renderer: RendererBase); requestAbstraction(asset: IAsset): IAbstraction; storeAbstraction(abstraction: IAbstraction): void; addMaterial(material: _Render_MaterialBase): void; removeMaterial(material: _Render_MaterialBase): void; clear(): void; _includeDependencies(shader: ShaderBase): void; _getVertexCode(shader: ShaderBase, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string; _getFragmentCode(shader: ShaderBase, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string; } //# sourceMappingURL=_Render_ElementsBase.d.ts.map