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@awayjs/renderer

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import { AssetEvent, IAssetClass } from '@awayjs/core'; import { BitmapImage2D } from '@awayjs/stage'; import { INode } from '@awayjs/view'; import { RenderGroup } from './RenderGroup'; import { RendererBase } from './RendererBase'; import { _IRender_MaterialClass } from './base/_IRender_MaterialClass'; /** * The DefaultRenderer class provides the default rendering method. It renders the scene graph objects using the * materials assigned to them. * * @class away.render.DefaultRenderer */ export declare class DefaultRenderer extends RendererBase { static assetType: string; private _requireDepthRender; private _distanceRenderer; private _depthRenderer; _depthRender: BitmapImage2D; get antiAlias(): number; set antiAlias(value: number); /** * */ get depthPrepass(): boolean; set depthPrepass(value: boolean); /** * Creates a new DefaultRenderer object. */ constructor(); init(node: INode, pool: RenderGroup): void; /** * */ enterNode(node: INode): boolean; render(enableDepthAndStencil?: boolean, surfaceSelector?: number, mipmapSelector?: number, maskConfig?: number): void; onClear(event: AssetEvent): void; /** * */ private _renderDepthPrepass; /** * */ private _renderSceneDepthToTexture; /** * */ private initDepthTexture; static registerMaterial(renderMaterialClass: _IRender_MaterialClass, materialClass: IAssetClass): void; } //# sourceMappingURL=DefaultRenderer.d.ts.map