@awayjs/renderer
Version:
Renderer for AwayJS
51 lines • 1.55 kB
TypeScript
import { AssetEvent, IAssetClass } from '@awayjs/core';
import { BitmapImage2D } from '@awayjs/stage';
import { INode } from '@awayjs/view';
import { RenderGroup } from './RenderGroup';
import { RendererBase } from './RendererBase';
import { _IRender_MaterialClass } from './base/_IRender_MaterialClass';
/**
* The DefaultRenderer class provides the default rendering method. It renders the scene graph objects using the
* materials assigned to them.
*
* @class away.render.DefaultRenderer
*/
export declare class DefaultRenderer extends RendererBase {
static assetType: string;
private _requireDepthRender;
private _distanceRenderer;
private _depthRenderer;
_depthRender: BitmapImage2D;
get antiAlias(): number;
set antiAlias(value: number);
/**
*
*/
get depthPrepass(): boolean;
set depthPrepass(value: boolean);
/**
* Creates a new DefaultRenderer object.
*/
constructor();
init(node: INode, pool: RenderGroup): void;
/**
*
*/
enterNode(node: INode): boolean;
render(enableDepthAndStencil?: boolean, surfaceSelector?: number, mipmapSelector?: number, maskConfig?: number): void;
onClear(event: AssetEvent): void;
/**
*
*/
private _renderDepthPrepass;
/**
*
*/
private _renderSceneDepthToTexture;
/**
*
*/
private initDepthTexture;
static registerMaterial(renderMaterialClass: _IRender_MaterialClass, materialClass: IAssetClass): void;
}
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