@awayjs/graphics
Version:
AwayJS graphics classes
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text/typescript
import { Vector3D } from '@awayjs/core';
import { ContextGLVertexBufferFormat } from '@awayjs/stage';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode';
import { ParticleOscillatorNode } from '../nodes/ParticleOscillatorNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
* ...
*/
export class ParticleOscillatorState extends ParticleStateBase {
/** @private */
public static OSCILLATOR_INDEX: number = 0;
private _particleOscillatorNode: ParticleOscillatorNode;
private _oscillator: Vector3D;
private _oscillatorData: Vector3D;
/**
* Defines the default oscillator axis (x, y, z) and cycleDuration (w) of the state, used when in global mode.
*/
public get oscillator(): Vector3D {
return this._oscillator;
}
public set oscillator(value: Vector3D) {
this._oscillator = value;
this.updateOscillatorData();
}
constructor(animator: ParticleAnimator, particleOscillatorNode: ParticleOscillatorNode) {
super(animator, particleOscillatorNode);
this._particleOscillatorNode = particleOscillatorNode;
this._oscillator = this._particleOscillatorNode._iOscillator;
this.updateOscillatorData();
}
/**
* @inheritDoc
*/
public setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void {
const index: number = animationRegisterData.getRegisterIndex(this._pAnimationNode, ParticleOscillatorState.OSCILLATOR_INDEX);
if (this._particleOscillatorNode.mode == ParticlePropertiesMode.LOCAL_STATIC)
animationElements.activateVertexBuffer(index, this._particleOscillatorNode._iDataOffset, shader.stage, ContextGLVertexBufferFormat.FLOAT_4);
else
shader.setVertexConst(index, this._oscillatorData.x, this._oscillatorData.y, this._oscillatorData.z, this._oscillatorData.w);
}
private updateOscillatorData(): void {
if (this._particleOscillatorNode.mode == ParticlePropertiesMode.GLOBAL) {
if (this._oscillator.w <= 0)
throw (new Error('the cycle duration must greater than zero'));
if (this._oscillatorData == null)
this._oscillatorData = new Vector3D();
this._oscillatorData.x = this._oscillator.x;
this._oscillatorData.y = this._oscillator.y;
this._oscillatorData.z = this._oscillator.z;
this._oscillatorData.w = Math.PI * 2 / this._oscillator.w;
}
}
}