@awayjs/graphics
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AwayJS graphics classes
105 lines (83 loc) • 3.92 kB
text/typescript
import { ColorTransform } from '@awayjs/core';
import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode';
import { ParticleInitialColorState } from '../states/ParticleInitialColorState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
*
*/
export class ParticleInitialColorNode extends ParticleNodeBase {
//default values used when creating states
/** @private */
public _iUsesMultiplier: boolean;
/** @private */
public _iUsesOffset: boolean;
/** @private */
public _iInitialColor: ColorTransform;
/**
* Reference for color node properties on a single particle (when in local property mode).
* Expects a <code>ColorTransform</code> object representing the color transform applied to the particle.
*/
public static COLOR_INITIAL_COLORTRANSFORM: string = 'ColorInitialColorTransform';
constructor(mode: number, usesMultiplier: boolean = true, usesOffset: boolean = false, initialColor: ColorTransform = null) {
super('ParticleInitialColor', mode, (usesMultiplier && usesOffset) ? 8 : 4, ParticleAnimationSet.COLOR_PRIORITY);
this._pStateClass = ParticleInitialColorState;
this._iUsesMultiplier = usesMultiplier;
this._iUsesOffset = usesOffset;
this._iInitialColor = initialColor || new ColorTransform();
}
/**
* @inheritDoc
*/
public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string {
let code: string = '';
if (shader.usesFragmentAnimation) {
if (this._iUsesMultiplier) {
const multiplierValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute();
animationRegisterData.setRegisterIndex(this, ParticleInitialColorState.MULTIPLIER_INDEX, multiplierValue.index);
code += 'mul ' + animationRegisterData.colorMulTarget + ',' + multiplierValue + ',' + animationRegisterData.colorMulTarget + '\n';
}
if (this._iUsesOffset) {
const offsetValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.LOCAL_STATIC) ? registerCache.getFreeVertexAttribute() : registerCache.getFreeVertexConstant();
animationRegisterData.setRegisterIndex(this, ParticleInitialColorState.OFFSET_INDEX, offsetValue.index);
code += 'add ' + animationRegisterData.colorAddTarget + ',' + offsetValue + ',' + animationRegisterData.colorAddTarget + '\n';
}
}
return code;
}
/**
* @inheritDoc
*/
public _iProcessAnimationSetting(particleAnimationSet: ParticleAnimationSet): void {
if (this._iUsesMultiplier)
particleAnimationSet.hasColorMulNode = true;
if (this._iUsesOffset)
particleAnimationSet.hasColorAddNode = true;
}
/**
* @inheritDoc
*/
public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void {
const initialColor: ColorTransform = param[ParticleInitialColorNode.COLOR_INITIAL_COLORTRANSFORM];
if (!initialColor)
throw (new Error('there is no ' + ParticleInitialColorNode.COLOR_INITIAL_COLORTRANSFORM + ' in param!'));
let i: number = 0;
//multiplier
if (this._iUsesMultiplier) {
this._pOneData[i++] = initialColor.redMultiplier;
this._pOneData[i++] = initialColor.greenMultiplier;
this._pOneData[i++] = initialColor.blueMultiplier;
this._pOneData[i++] = initialColor.alphaMultiplier;
}
//offset
if (this._iUsesOffset) {
this._pOneData[i++] = initialColor.redOffset / 255;
this._pOneData[i++] = initialColor.greenOffset / 255;
this._pOneData[i++] = initialColor.blueOffset / 255;
this._pOneData[i++] = initialColor.alphaOffset / 255;
}
}
}