@awayjs/graphics
Version:
AwayJS graphics classes
44 lines • 1.64 kB
TypeScript
import { EventBase } from '@awayjs/core';
import { AnimationNodeBase } from '@awayjs/renderer';
import { AnimatorBase } from '../animators/AnimatorBase';
import { IAnimationState } from '../animators/states/IAnimationState';
/**
* Dispatched to notify changes in an animation state's state.
*/
export declare class AnimationStateEvent extends EventBase {
/**
* Dispatched when a non-looping clip node inside an animation state reaches the end of its timeline.
*/
static PLAYBACK_COMPLETE: string;
static TRANSITION_COMPLETE: string;
private _animator;
private _animationState;
private _animationNode;
/**
* Create a new <code>AnimatonStateEvent</code>
*
* @param type The event type.
* @param animator The animation state object that is the subject of this event.
* @param animationNode The animation node inside the animation state from which the event originated.
*/
constructor(type: string, animator: AnimatorBase, animationState: IAnimationState, animationNode: AnimationNodeBase);
/**
* The animator object that is the subject of this event.
*/
get animator(): AnimatorBase;
/**
* The animation state object that is the subject of this event.
*/
get animationState(): IAnimationState;
/**
* The animation node inside the animation state from which the event originated.
*/
get animationNode(): AnimationNodeBase;
/**
* Clones the event.
*
* @return An exact duplicate of the current object.
*/
clone(): AnimationStateEvent;
}
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