@awayjs/graphics
Version:
AwayJS graphics classes
52 lines • 1.98 kB
TypeScript
import { ColorTransform } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ColorSegmentPoint } from '../data/ColorSegmentPoint';
import { ParticleSegmentedColorNode } from '../nodes/ParticleSegmentedColorNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
*
*/
export declare class ParticleSegmentedColorState extends ParticleStateBase {
/** @private */
static START_MULTIPLIER_INDEX: number;
/** @private */
static START_OFFSET_INDEX: number;
/** @private */
static TIME_DATA_INDEX: number;
private _usesMultiplier;
private _usesOffset;
private _startColor;
private _endColor;
private _segmentPoints;
private _numSegmentPoint;
private _timeLifeData;
private _multiplierData;
private _offsetData;
/**
* Defines the start color transform of the state, when in global mode.
*/
get startColor(): ColorTransform;
set startColor(value: ColorTransform);
/**
* Defines the end color transform of the state, when in global mode.
*/
get endColor(): ColorTransform;
set endColor(value: ColorTransform);
/**
* Defines the number of segments.
*/
get numSegmentPoint(): number;
/**
* Defines the key points of color
*/
get segmentPoints(): Array<ColorSegmentPoint>;
set segmentPoints(value: Array<ColorSegmentPoint>);
get usesMultiplier(): boolean;
get usesOffset(): boolean;
constructor(animator: ParticleAnimator, particleSegmentedColorNode: ParticleSegmentedColorNode);
setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
private updateColorData;
}
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