@awayjs/graphics
Version:
AwayJS graphics classes
32 lines • 1.21 kB
TypeScript
import { Vector3D } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticlePositionNode } from '../nodes/ParticlePositionNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
* ...
* @author ...
*/
export declare class ParticlePositionState extends ParticleStateBase {
/** @private */
static POSITION_INDEX: number;
private _particlePositionNode;
private _position;
/**
* Defines the position of the particle when in global mode. Defaults to 0,0,0.
*/
get position(): Vector3D;
set position(value: Vector3D);
/**
*
*/
getPositions(): Array<Vector3D>;
setPositions(value: Array<Vector3D>): void;
constructor(animator: ParticleAnimator, particlePositionNode: ParticlePositionNode);
/**
* @inheritDoc
*/
setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
}
//# sourceMappingURL=ParticlePositionState.d.ts.map