@awayjs/graphics
Version:
AwayJS graphics classes
28 lines • 1.2 kB
TypeScript
import { Vector3D } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleOscillatorNode } from '../nodes/ParticleOscillatorNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
* ...
*/
export declare class ParticleOscillatorState extends ParticleStateBase {
/** @private */
static OSCILLATOR_INDEX: number;
private _particleOscillatorNode;
private _oscillator;
private _oscillatorData;
/**
* Defines the default oscillator axis (x, y, z) and cycleDuration (w) of the state, used when in global mode.
*/
get oscillator(): Vector3D;
set oscillator(value: Vector3D);
constructor(animator: ParticleAnimator, particleOscillatorNode: ParticleOscillatorNode);
/**
* @inheritDoc
*/
setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
private updateOscillatorData;
}
//# sourceMappingURL=ParticleOscillatorState.d.ts.map