@awayjs/graphics
Version:
AwayJS graphics classes
35 lines • 1.34 kB
TypeScript
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData, IRenderContainer } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleFollowNode } from '../nodes/ParticleFollowNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
* ...
*/
export declare class ParticleFollowState extends ParticleStateBase {
/** @private */
static FOLLOW_POSITION_INDEX: number;
/** @private */
static FOLLOW_ROTATION_INDEX: number;
private _particleFollowNode;
private _followTarget;
private _targetPos;
private _targetEuler;
private _prePos;
private _preEuler;
private _smooth;
private _temp;
constructor(animator: ParticleAnimator, particleFollowNode: ParticleFollowNode);
get followTarget(): IRenderContainer;
set followTarget(value: IRenderContainer);
get smooth(): boolean;
set smooth(value: boolean);
/**
* @inheritDoc
*/
setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
private processPosition;
private precessRotation;
private processPositionAndRotation;
}
//# sourceMappingURL=ParticleFollowState.d.ts.map