@awayjs/graphics
Version:
AwayJS graphics classes
28 lines • 1.19 kB
TypeScript
import { Vector3D } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleAccelerationNode } from '../nodes/ParticleAccelerationNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
* ...
*/
export declare class ParticleAccelerationState extends ParticleStateBase {
/** @private */
static ACCELERATION_INDEX: number;
private _particleAccelerationNode;
private _acceleration;
private _halfAcceleration;
/**
* Defines the acceleration vector of the state, used when in global mode.
*/
get acceleration(): Vector3D;
set acceleration(value: Vector3D);
constructor(animator: ParticleAnimator, particleAccelerationNode: ParticleAccelerationNode);
/**
* @inheritDoc
*/
setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
private updateAccelerationData;
}
//# sourceMappingURL=ParticleAccelerationState.d.ts.map