@awayjs/graphics
Version:
AwayJS graphics classes
55 lines • 1.7 kB
TypeScript
import { AnimationClipNodeBase } from '../nodes/AnimationClipNodeBase';
import { AnimatorBase } from '../AnimatorBase';
import { AnimationStateBase } from './AnimationStateBase';
/**
*
*/
export declare class AnimationClipState extends AnimationStateBase {
private _animationClipNode;
private _animationStatePlaybackComplete;
_pBlendWeight: number;
_pCurrentFrame: number;
_pNextFrame: number;
_pOldFrame: number;
_pTimeDir: number;
_pFramesDirty: boolean;
/**
* Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
* between the current frame (0) and next frame (1) of the animation.
*
* @see #currentFrame
* @see #nextFrame
*/
get blendWeight(): number;
/**
* Returns the current frame of animation in the clip based on the internal playhead position.
*/
get currentFrame(): number;
/**
* Returns the next frame of animation in the clip based on the internal playhead position.
*/
get nextFrame(): number;
constructor(animator: AnimatorBase, animationClipNode: AnimationClipNodeBase);
/**
* @inheritDoc
*/
update(time: number): void;
/**
* @inheritDoc
*/
phase(value: number): void;
/**
* @inheritDoc
*/
_pUpdateTime(time: number): void;
/**
* Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
*
* @see #currentFrame
* @see #nextFrame
* @see #blendWeight
*/
_pUpdateFrames(): void;
private notifyPlaybackComplete;
}
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