@awayjs/graphics
Version:
AwayJS graphics classes
54 lines • 1.69 kB
TypeScript
import { ShaderBase } from '@awayjs/renderer';
import { _Render_Shape } from '../renderables/Shape';
import { ParticleAnimationSet } from './ParticleAnimationSet';
import { AnimatorBase } from './AnimatorBase';
/**
* Provides an interface for assigning paricle-based animation data sets to sprite-based entity objects
* and controlling the various available states of animation through an interative playhead that can be
* automatically updated or manually triggered.
*
* Requires that the containing geometry of the parent sprite is particle geometry
*
* @see away.base.ParticleAnimator
*/
export declare class ParticleAnimator extends AnimatorBase {
private _particleAnimationSet;
private _animationParticleStates;
private _animatorParticleStates;
private _timeParticleStates;
private _totalLenOfOneVertex;
private _animatorSubGeometries;
/**
* Creates a new <code>ParticleAnimator</code> object.
*
* @param particleAnimationSet The animation data set containing the particle animations used by the animator.
*/
constructor(particleAnimationSet: ParticleAnimationSet);
/**
* @inheritDoc
*/
clone(): AnimatorBase;
/**
* @inheritDoc
*/
setRenderState(shader: ShaderBase, renderable: _Render_Shape): void;
/**
* @inheritDoc
*/
testGPUCompatibility(shader: ShaderBase): void;
/**
* @inheritDoc
*/
start(): void;
/**
* @inheritDoc
*/
_pUpdateDeltaTime(dt: number): void;
/**
* @inheritDoc
*/
resetTime(offset?: number): void;
dispose(): void;
private getAnimatorElements;
}
//# sourceMappingURL=ParticleAnimator.d.ts.map