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@awayjs/graphics

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import { __extends } from "tslib"; import { ColorTransform } from '@awayjs/core'; import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode'; import { ParticleColorState } from '../states/ParticleColorState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the color variation of a particle over time. */ var ParticleColorNode = /** @class */ (function (_super) { __extends(ParticleColorNode, _super); /** * Creates a new <code>ParticleColorNode</code> * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] usesMultiplier Defines whether the node uses multiplier data in the shader for its color transformations. Defaults to true. * @param [optional] usesOffset Defines whether the node uses offset data in the shader for its color transformations. Defaults to true. * @param [optional] usesCycle Defines whether the node uses the <code>cycleDuration</code> property in the shader to calculate the period of the animation independent of particle duration. Defaults to false. * @param [optional] usesPhase Defines whether the node uses the <code>cyclePhase</code> property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false. * @param [optional] startColor Defines the default start color transform of the node, when in global mode. * @param [optional] endColor Defines the default end color transform of the node, when in global mode. * @param [optional] cycleDuration Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. * @param [optional] cyclePhase Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. */ function ParticleColorNode(mode, usesMultiplier, usesOffset, usesCycle, usesPhase, startColor, endColor, cycleDuration, cyclePhase) { if (usesMultiplier === void 0) { usesMultiplier = true; } if (usesOffset === void 0) { usesOffset = true; } if (usesCycle === void 0) { usesCycle = false; } if (usesPhase === void 0) { usesPhase = false; } if (startColor === void 0) { startColor = null; } if (endColor === void 0) { endColor = null; } if (cycleDuration === void 0) { cycleDuration = 1; } if (cyclePhase === void 0) { cyclePhase = 0; } var _this = _super.call(this, 'ParticleColor', mode, (usesMultiplier && usesOffset) ? 16 : 8, ParticleAnimationSet.COLOR_PRIORITY) || this; _this._pStateClass = ParticleColorState; _this._iUsesMultiplier = usesMultiplier; _this._iUsesOffset = usesOffset; _this._iUsesCycle = usesCycle; _this._iUsesPhase = usesPhase; _this._iStartColor = startColor || new ColorTransform(); _this._iEndColor = endColor || new ColorTransform(); _this._iCycleDuration = cycleDuration; _this._iCyclePhase = cyclePhase; return _this; } /** * @inheritDoc */ ParticleColorNode.prototype.getAGALVertexCode = function (shader, animationSet, registerCache, animationRegisterData) { var code = ''; if (shader.usesFragmentAnimation) { var temp = registerCache.getFreeVertexVectorTemp(); if (this._iUsesCycle) { var cycleConst = registerCache.getFreeVertexConstant(); animationRegisterData.setRegisterIndex(this, ParticleColorState.CYCLE_INDEX, cycleConst.index); registerCache.addVertexTempUsages(temp, 1); var sin = registerCache.getFreeVertexSingleTemp(); registerCache.removeVertexTempUsage(temp); code += 'mul ' + sin + ',' + animationRegisterData.vertexTime + ',' + cycleConst + '.x\n'; if (this._iUsesPhase) code += 'add ' + sin + ',' + sin + ',' + cycleConst + '.y\n'; code += 'sin ' + sin + ',' + sin + '\n'; } if (this._iUsesMultiplier) { var startMultiplierValue = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); var deltaMultiplierValue = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); animationRegisterData.setRegisterIndex(this, ParticleColorState.START_MULTIPLIER_INDEX, startMultiplierValue.index); animationRegisterData.setRegisterIndex(this, ParticleColorState.DELTA_MULTIPLIER_INDEX, deltaMultiplierValue.index); code += 'mul ' + temp + ',' + deltaMultiplierValue + ',' + (this._iUsesCycle ? sin : animationRegisterData.vertexLife) + '\n'; code += 'add ' + temp + ',' + temp + ',' + startMultiplierValue + '\n'; code += 'mul ' + animationRegisterData.colorMulTarget + ',' + temp + ',' + animationRegisterData.colorMulTarget + '\n'; } if (this._iUsesOffset) { var startOffsetValue = (this._pMode == ParticlePropertiesMode.LOCAL_STATIC) ? registerCache.getFreeVertexAttribute() : registerCache.getFreeVertexConstant(); var deltaOffsetValue = (this._pMode == ParticlePropertiesMode.LOCAL_STATIC) ? registerCache.getFreeVertexAttribute() : registerCache.getFreeVertexConstant(); animationRegisterData.setRegisterIndex(this, ParticleColorState.START_OFFSET_INDEX, startOffsetValue.index); animationRegisterData.setRegisterIndex(this, ParticleColorState.DELTA_OFFSET_INDEX, deltaOffsetValue.index); code += 'mul ' + temp + ',' + deltaOffsetValue + ',' + (this._iUsesCycle ? sin : animationRegisterData.vertexLife) + '\n'; code += 'add ' + temp + ',' + temp + ',' + startOffsetValue + '\n'; code += 'add ' + animationRegisterData.colorAddTarget + ',' + temp + ',' + animationRegisterData.colorAddTarget + '\n'; } } return code; }; /** * @inheritDoc */ ParticleColorNode.prototype.getAnimationState = function (animator) { return animator.getAnimationState(this); }; /** * @inheritDoc */ ParticleColorNode.prototype._iProcessAnimationSetting = function (particleAnimationSet) { if (this._iUsesMultiplier) particleAnimationSet.hasColorMulNode = true; if (this._iUsesOffset) particleAnimationSet.hasColorAddNode = true; }; /** * @inheritDoc */ ParticleColorNode.prototype._iGeneratePropertyOfOneParticle = function (param) { var startColor = param[ParticleColorNode.COLOR_START_COLORTRANSFORM]; if (!startColor) throw (new Error('there is no ' + ParticleColorNode.COLOR_START_COLORTRANSFORM + ' in param!')); var endColor = param[ParticleColorNode.COLOR_END_COLORTRANSFORM]; if (!endColor) throw (new Error('there is no ' + ParticleColorNode.COLOR_END_COLORTRANSFORM + ' in param!')); var i = 0; if (!this._iUsesCycle) { //multiplier if (this._iUsesMultiplier) { this._pOneData[i++] = startColor.redMultiplier; this._pOneData[i++] = startColor.greenMultiplier; this._pOneData[i++] = startColor.blueMultiplier; this._pOneData[i++] = startColor.alphaMultiplier; this._pOneData[i++] = endColor.redMultiplier - startColor.redMultiplier; this._pOneData[i++] = endColor.greenMultiplier - startColor.greenMultiplier; this._pOneData[i++] = endColor.blueMultiplier - startColor.blueMultiplier; this._pOneData[i++] = endColor.alphaMultiplier - startColor.alphaMultiplier; } //offset if (this._iUsesOffset) { this._pOneData[i++] = startColor.redOffset / 255; this._pOneData[i++] = startColor.greenOffset / 255; this._pOneData[i++] = startColor.blueOffset / 255; this._pOneData[i++] = startColor.alphaOffset / 255; this._pOneData[i++] = (endColor.redOffset - startColor.redOffset) / 255; this._pOneData[i++] = (endColor.greenOffset - startColor.greenOffset) / 255; this._pOneData[i++] = (endColor.blueOffset - startColor.blueOffset) / 255; this._pOneData[i++] = (endColor.alphaOffset - startColor.alphaOffset) / 255; } } else { //multiplier if (this._iUsesMultiplier) { this._pOneData[i++] = (startColor.redMultiplier + endColor.redMultiplier) / 2; this._pOneData[i++] = (startColor.greenMultiplier + endColor.greenMultiplier) / 2; this._pOneData[i++] = (startColor.blueMultiplier + endColor.blueMultiplier) / 2; this._pOneData[i++] = (startColor.alphaMultiplier + endColor.alphaMultiplier) / 2; this._pOneData[i++] = (startColor.redMultiplier - endColor.redMultiplier) / 2; this._pOneData[i++] = (startColor.greenMultiplier - endColor.greenMultiplier) / 2; this._pOneData[i++] = (startColor.blueMultiplier - endColor.blueMultiplier) / 2; this._pOneData[i++] = (startColor.alphaMultiplier - endColor.alphaMultiplier) / 2; } //offset if (this._iUsesOffset) { this._pOneData[i++] = (startColor.redOffset + endColor.redOffset) / (255 * 2); this._pOneData[i++] = (startColor.greenOffset + endColor.greenOffset) / (255 * 2); this._pOneData[i++] = (startColor.blueOffset + endColor.blueOffset) / (255 * 2); this._pOneData[i++] = (startColor.alphaOffset + endColor.alphaOffset) / (255 * 2); this._pOneData[i++] = (startColor.redOffset - endColor.redOffset) / (255 * 2); this._pOneData[i++] = (startColor.greenOffset - endColor.greenOffset) / (255 * 2); this._pOneData[i++] = (startColor.blueOffset - endColor.blueOffset) / (255 * 2); this._pOneData[i++] = (startColor.alphaOffset - endColor.alphaOffset) / (255 * 2); } } }; /** * Reference for color node properties on a single particle (when in local property mode). * Expects a <code>ColorTransform</code> object representing the start color transform applied to the particle. */ ParticleColorNode.COLOR_START_COLORTRANSFORM = 'ColorStartColorTransform'; /** * Reference for color node properties on a single particle (when in local property mode). * Expects a <code>ColorTransform</code> object representing the end color transform applied to the particle. */ ParticleColorNode.COLOR_END_COLORTRANSFORM = 'ColorEndColorTransform'; return ParticleColorNode; }(ParticleNodeBase)); export { ParticleColorNode };