@awayjs/core
Version:
AwayJS core classes
46 lines • 1.4 kB
TypeScript
import { Vector3D } from './Vector3D';
export declare class Sphere {
/**
*
*/
x: number;
/**
*
*/
y: number;
/**
*
*/
z: number;
/**
*
*/
radius: number;
/**
* Create a Sphere with ABCD coefficients
*/
constructor(x?: number, y?: number, z?: number, radius?: number);
rayIntersection(position: Vector3D, direction: Vector3D, targetNormal: Vector3D): number;
containsPoint(position: Vector3D): boolean;
/**
* Copies all of sphere data from the source Sphere object into the calling
* Sphere object.
*
* @param sourceSphere The Sphere object from which to copy the data.
*/
copyFrom(sourceSphere: Sphere): void;
/**
* Adds two spheres together to create a new Sphere object, by filling
* in the horizontal, vertical and longitudinal space between the two spheres.
*
* <p><b>Note:</b> The <code>union()</code> method ignores spheres with
* <code>0</code> as the height, width or depth value, such as: <code>var
* box2:Sphere = new Sphere(300,300,300,50,50,0);</code></p>
*
* @param toUnion A Sphere object to add to this Sphere object.
* @return A new Sphere object that is the union of the two spheres.
*/
union(toUnion: Sphere, target?: Sphere): Sphere;
toString(): string;
}
//# sourceMappingURL=Sphere.d.ts.map