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@awayjs/core

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/** * A Quaternion object which can be used to represent rotations. */ var Orientation3D = /** @class */ (function () { function Orientation3D() { } /** * The axis angle orientation uses a combination of an axis and an angle to * determine the orientation. * @type {string} */ Orientation3D.AXIS_ANGLE = 'axisAngle'; /** * The default orientation for decompose() and recompose() methods, defines * the orientation with three separate angles of rotation for each axis. * @type {string} */ Orientation3D.EULER_ANGLES = 'eulerAngles'; /** * The quaternion orientation uses complex numbers. * @type {string} */ Orientation3D.QUATERNION = 'quaternion'; return Orientation3D; }()); export { Orientation3D };