@awayfl/poki-player
Version:
AVM Player for poki games
50 lines • 1.68 kB
TypeScript
import { b2Joint, b2PrismaticJointDef } from '../Joints';
import { b2Vec2 } from '../../Common/Math';
import { b2Jacobian } from './b2Jacobian';
import { b2TimeStep } from '../b2TimeStep';
export declare class b2PrismaticJoint extends b2Joint {
GetAnchor1(): b2Vec2;
GetAnchor2(): b2Vec2;
GetReactionForce(): b2Vec2;
GetReactionTorque(): number;
GetJointTranslation(): number;
GetJointSpeed(): number;
IsLimitEnabled(): boolean;
EnableLimit(flag: boolean): void;
GetLowerLimit(): number;
GetUpperLimit(): number;
SetLimits(lower: number, upper: number): void;
IsMotorEnabled(): boolean;
EnableMotor(flag: boolean): void;
SetMotorSpeed(speed: number): void;
GetMotorSpeed(): number;
SetMaxMotorForce(force: number): void;
GetMotorForce(): number;
constructor(def: b2PrismaticJointDef);
InitVelocityConstraints(step: b2TimeStep): void;
SolveVelocityConstraints(step: b2TimeStep): void;
SolvePositionConstraints(): boolean;
m_localAnchor1: b2Vec2;
m_localAnchor2: b2Vec2;
m_localXAxis1: b2Vec2;
m_localYAxis1: b2Vec2;
m_refAngle: number;
m_linearJacobian: b2Jacobian;
m_linearMass: number;
m_force: number;
m_angularMass: number;
m_torque: number;
m_motorJacobian: b2Jacobian;
m_motorMass: number;
m_motorForce: number;
m_limitForce: number;
m_limitPositionImpulse: number;
m_lowerTranslation: number;
m_upperTranslation: number;
m_maxMotorForce: number;
m_motorSpeed: number;
m_enableLimit: boolean;
m_enableMotor: boolean;
m_limitState: number /** int */;
}
//# sourceMappingURL=b2PrismaticJoint.d.ts.map