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@awayfl/poki-player

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AVM Player for poki games

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Vec2 } from '../../Common/Math'; var b2Jacobian = /** @class */ (function () { function b2Jacobian() { this.linear1 = new b2Vec2(); this.linear2 = new b2Vec2(); } b2Jacobian.prototype.SetZero = function () { this.linear1.SetZero(); this.angular1 = 0.0; this.linear2.SetZero(); this.angular2 = 0.0; }; b2Jacobian.prototype.Set = function (x1, a1, x2, a2) { this.linear1.SetV(x1); this.angular1 = a1; this.linear2.SetV(x2); this.angular2 = a2; }; b2Jacobian.prototype.Compute = function (x1, a1, x2, a2) { //return b2Math.b2Dot(linear1, x1) + angular1 * a1 + b2Math.b2Dot(linear2, x2) + angular2 * a2; return (this.linear1.x * x1.x + this.linear1.y * x1.y) + this.angular1 * a1 + (this.linear2.x * x2.x + this.linear2.y * x2.y) + this.angular2 * a2; }; return b2Jacobian; }()); export { b2Jacobian };