@awayfl/poki-player
Version:
AVM Player for poki games
33 lines (32 loc) • 1.04 kB
JavaScript
/**
* This holds contact filtering data.
*/
var b2FilterData = /** @class */ (function () {
function b2FilterData() {
this.__fast__ = true;
/**
* The collision category bits. Normally you would just set one bit.
*/
this.categoryBits = 0x0001;
/**
* The collision mask bits. This states the categories that this
* shape would accept for collision.
*/
this.maskBits = 0xFFFF;
/**
* Collision groups allow a certain group of objects to never collide (negative)
* or always collide (positive). Zero means no collision group. Non-zero group
* filtering always wins against the mask bits.
*/
this.groupIndex = 0;
}
b2FilterData.prototype.Copy = function () {
var copy = new b2FilterData();
copy.categoryBits = this.categoryBits;
copy.maskBits = this.maskBits;
copy.groupIndex = this.groupIndex;
return copy;
};
return b2FilterData;
}());
export { b2FilterData };