@awayfl/poki-player
Version:
AVM Player for poki games
32 lines (31 loc) • 1.2 kB
JavaScript
import { __extends } from "tslib";
import { b2Contact } from '../Contacts';
import { b2Collision } from '../../Collision/b2Collision';
/**
* @private
*/
var b2CircleContact = /** @class */ (function (_super) {
__extends(b2CircleContact, _super);
function b2CircleContact() {
return _super !== null && _super.apply(this, arguments) || this;
}
b2CircleContact.Create = function (allocator) {
return new b2CircleContact();
};
b2CircleContact.Destroy = function (contact, allocator) {
//
};
b2CircleContact.prototype.Reset = function (fixtureA, fixtureB) {
_super.prototype.Reset.call(this, fixtureA, fixtureB);
//b2Settings.b2Assert(m_shape1.m_type == b2Shape.e_circleShape);
//b2Settings.b2Assert(m_shape2.m_type == b2Shape.e_circleShape);
};
//~b2CircleContact() {}
b2CircleContact.prototype.Evaluate = function () {
var bA = this.m_fixtureA.GetBody();
var bB = this.m_fixtureB.GetBody();
b2Collision.CollideCircles(this.m_manifold, this.m_fixtureA.GetShape(), bA.m_xf, this.m_fixtureB.GetShape(), bB.m_xf);
};
return b2CircleContact;
}(b2Contact));
export { b2CircleContact };