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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Vec2 } from '../Common/Math'; /** * A body definition holds all the data needed to construct a rigid body. * You can safely re-use body definitions. */ export declare class b2BodyDef { __fast__: boolean; /** * This constructor sets the body definition default values. */ constructor(); /** The body type: static, kinematic, or dynamic. A member of the b2BodyType class * Note: if a dynamic body would have zero mass, the mass is set to one. * @see b2Body#b2_staticBody * @see b2Body#b2_dynamicBody * @see b2Body#b2_kinematicBody */ type: number /** uint */; /** * The world position of the body. Avoid creating bodies at the origin * since this can lead to many overlapping shapes. */ position: b2Vec2; /** * The world angle of the body in radians. */ angle: number; /** * The linear velocity of the body's origin in world co-ordinates. */ linearVelocity: b2Vec2; /** * The angular velocity of the body. */ angularVelocity: number; /** * Linear damping is use to reduce the linear velocity. The damping parameter * can be larger than 1.0f but the damping effect becomes sensitive to the * time step when the damping parameter is large. */ linearDamping: number; /** * Angular damping is use to reduce the angular velocity. The damping parameter * can be larger than 1.0f but the damping effect becomes sensitive to the * time step when the damping parameter is large. */ angularDamping: number; /** * Set this flag to false if this body should never fall asleep. Note that * this increases CPU usage. */ allowSleep: boolean; /** * Is this body initially awake or sleeping? */ awake: boolean; /** * Should this body be prevented from rotating? Useful for characters. */ fixedRotation: boolean; /** * Is this a fast moving body that should be prevented from tunneling through * other moving bodies? Note that all bodies are prevented from tunneling through * static bodies. * @warning You should use this flag sparingly since it increases processing time. */ bullet: boolean; /** * Does this body start out active? */ active: boolean; /** * Use this to store application specific body data. */ userData: any; /** * Scales the inertia tensor. * @warning Experimental */ inertiaScale: number; } //# sourceMappingURL=b2BodyDef.d.ts.map