UNPKG

@awayfl/awayfl-player

Version:

Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

52 lines 1.71 kB
import { b2Vec2 } from '../../Common/Math'; import { b2TimeStep } from '../b2TimeStep'; import { b2Joint, b2MouseJointDef } from '../Joints'; /** * A mouse joint is used to make a point on a body track a * specified world point. This a soft constraint with a maximum * force. This allows the constraint to stretch and without * applying huge forces. * Note: this joint is not fully documented as it is intended primarily * for the testbed. See that for more instructions. * @see b2MouseJointDef */ export declare class b2MouseJoint extends b2Joint { /** @inheritDoc */ GetAnchorA(): b2Vec2; /** @inheritDoc */ GetAnchorB(): b2Vec2; /** @inheritDoc */ GetReactionForce(inv_dt: number): b2Vec2; /** @inheritDoc */ GetReactionTorque(inv_dt: number): number; GetTarget(): b2Vec2; /** * Use this to update the target point. */ SetTarget(target: b2Vec2): void; GetMaxForce(): number; SetMaxForce(maxForce: number): void; GetFrequency(): number; SetFrequency(hz: number): void; GetDampingRatio(): number; SetDampingRatio(ratio: number): void; /** @private */ constructor(def: b2MouseJointDef); private K; private K1; private K2; InitVelocityConstraints(step: b2TimeStep): void; SolveVelocityConstraints(step: b2TimeStep): void; SolvePositionConstraints(baumgarte: number): boolean; private m_localAnchor; private m_target; private m_impulse; private m_mass; private m_C; private m_maxForce; private m_frequencyHz; private m_dampingRatio; private m_beta; private m_gamma; } //# sourceMappingURL=b2MouseJoint.d.ts.map