UNPKG

@awayfl/awayfl-player

Version:

Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

99 lines 3.24 kB
import { b2Vec2 } from '../../Common/Math'; import { b2Body } from '../b2Body'; import { b2JointEdge, b2JointDef } from '../Joints'; import { b2TimeStep } from '../b2TimeStep'; /** * The base joint class. Joints are used to constraint two bodies together in * various fashions. Some joints also feature limits and motors. * @see b2JointDef */ export declare class b2Joint { /** * Get the type of the concrete joint. */ GetType(): number /** int */; /** * Get the anchor point on bodyA in world coordinates. */ GetAnchorA(): b2Vec2; /** * Get the anchor point on bodyB in world coordinates. */ GetAnchorB(): b2Vec2; /** * Get the reaction force on body2 at the joint anchor in Newtons. */ GetReactionForce(inv_dt: number): b2Vec2; /** * Get the reaction torque on body2 in N*m. */ GetReactionTorque(inv_dt: number): number; /** * Get the first body attached to this joint. */ GetBodyA(): b2Body; /** * Get the second body attached to this joint. */ GetBodyB(): b2Body; /** * Get the next joint the world joint list. */ GetNext(): b2Joint; /** * Get the user data pointer. */ GetUserData(): any; /** * Set the user data pointer. */ SetUserData(data: any): void; /** * Short-cut function to determine if either body is inactive. * @return */ IsActive(): boolean; getCanBeBroken(): boolean; getBreakForce(): number; static Create(def: b2JointDef, allocator: any): b2Joint; static Destroy(joint: b2Joint, allocator: any): void; /** @private */ constructor(def: b2JointDef); InitVelocityConstraints(step: b2TimeStep): void; SolveVelocityConstraints(step: b2TimeStep): void; FinalizeVelocityConstraints(): void; SolvePositionConstraints(baumgarte: number): boolean; m_type: number /** int */; m_prev: b2Joint; m_next: b2Joint; m_edgeA: b2JointEdge; m_edgeB: b2JointEdge; m_bodyA: b2Body; m_bodyB: b2Body; m_islandFlag: boolean; m_collideConnected: boolean; m_canBeBroken: boolean; m_breakForceLen: number; private m_userData; m_localCenterA: b2Vec2; m_localCenterB: b2Vec2; m_invMassA: number; m_invMassB: number; m_invIA: number; m_invIB: number; static readonly e_unknownJoint: number /** int */; static readonly e_revoluteJoint: number /** int */; static readonly e_prismaticJoint: number /** int */; static readonly e_distanceJoint: number /** int */; static readonly e_pulleyJoint: number /** int */; static readonly e_mouseJoint: number /** int */; static readonly e_gearJoint: number /** int */; static readonly e_lineJoint: number /** int */; static readonly e_weldJoint: number /** int */; static readonly e_frictionJoint: number /** int */; static readonly e_inactiveLimit: number /** int */; static readonly e_atLowerLimit: number /** int */; static readonly e_atUpperLimit: number /** int */; static readonly e_equalLimits: number /** int */; } //# sourceMappingURL=b2Joint.d.ts.map