@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
41 lines • 1.37 kB
TypeScript
import { b2Vec2 } from '../../Common/Math';
import { b2TimeStep } from '../b2TimeStep';
import { b2Joint, b2DistanceJointDef } from '../Joints';
/**
* A distance joint constrains two points on two bodies
* to remain at a fixed distance from each other. You can view
* this as a massless, rigid rod.
* @see b2DistanceJointDef
*/
export declare class b2DistanceJoint extends b2Joint {
/** @inheritDoc */
GetAnchorA(): b2Vec2;
/** @inheritDoc */
GetAnchorB(): b2Vec2;
/** @inheritDoc */
GetReactionForce(inv_dt: number): b2Vec2;
/** @inheritDoc */
GetReactionTorque(inv_dt: number): number;
GetLength(): number;
SetLength(length: number): void;
GetFrequency(): number;
SetFrequency(hz: number): void;
GetDampingRatio(): number;
SetDampingRatio(ratio: number): void;
/** @private */
constructor(def: b2DistanceJointDef);
InitVelocityConstraints(step: b2TimeStep): void;
SolveVelocityConstraints(step: b2TimeStep): void;
SolvePositionConstraints(baumgarte: number): boolean;
private m_localAnchor1;
private m_localAnchor2;
private m_u;
private m_frequencyHz;
private m_dampingRatio;
private m_gamma;
private m_bias;
private m_impulse;
private m_mass;
private m_length;
}
//# sourceMappingURL=b2DistanceJoint.d.ts.map