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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Manifold } from '../../Collision/b2Manifold'; import { b2ContactEdge } from './b2ContactEdge'; import { b2Fixture } from '../b2Fixture'; import { b2Sweep } from '../../Common/Math'; import { b2ContactListener } from '../b2ContactListener'; import { b2WorldManifold } from '../../Collision/b2WorldManifold'; /** * The class manages contact between two shapes. A contact exists for each overlapping * AABB in the broad-phase (except if filtered). Therefore a contact object may exist * that has no contact points. */ export declare class b2Contact { readonly __fast__ = true; /** * Get the contact manifold. Do not modify the manifold unless you understand the * internals of Box2D */ GetManifold(): b2Manifold; /** * Get the world manifold */ GetWorldManifold(worldManifold: b2WorldManifold): void; /** * Is this contact touching. */ IsTouching(): boolean; /** * Does this contact generate TOI events for continuous simulation */ IsContinuous(): boolean; /** * Change this to be a sensor or-non-sensor contact. */ SetSensor(sensor: boolean): void; /** * Is this contact a sensor? */ IsSensor(): boolean; /** * Enable/disable this contact. This can be used inside the pre-solve * contact listener. The contact is only disabled for the current * time step (or sub-step in continuous collision). */ SetEnabled(flag: boolean): void; /** * Has this contact been disabled? * @return */ IsEnabled(): boolean; /** * Get the next contact in the world's contact list. */ GetNext(): b2Contact; /** * Get the first fixture in this contact. */ GetFixtureA(): b2Fixture; /** * Get the second fixture in this contact. */ GetFixtureB(): b2Fixture; /** * Flag this contact for filtering. Filtering will occur the next time step. */ FlagForFiltering(): void; static e_sensorFlag: number /** uint */; static e_continuousFlag: number /** uint */; static e_islandFlag: number /** uint */; static e_toiFlag: number /** uint */; static e_touchingFlag: number /** uint */; static e_enabledFlag: number /** uint */; static e_filterFlag: number /** uint */; constructor(); /** @private */ Reset(fixtureA: b2Fixture, fixtureB: b2Fixture): void; Update(listener: b2ContactListener): void; Evaluate(): void; private static s_input; ComputeTOI(sweepA: b2Sweep, sweepB: b2Sweep): number; m_swaped: boolean; m_flags: number /** uint */; m_prev: b2Contact; m_next: b2Contact; m_nodeA: b2ContactEdge; m_nodeB: b2ContactEdge; m_fixtureA: b2Fixture; m_fixtureB: b2Fixture; m_manifold: b2Manifold; m_oldManifold: b2Manifold; m_toi: number; } //# sourceMappingURL=b2Contact.d.ts.map