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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Shape } from './b2Shape'; import { b2Transform, b2Vec2 } from '../../Common/Math'; import { b2RayCastOutput } from '../b2RayCastOutput'; import { b2RayCastInput } from '../b2RayCastInput'; import { b2AABB } from '../b2AABB'; import { b2MassData } from './b2MassData'; /** * A circle shape. * @see b2CircleDef */ export declare class b2CircleShape extends b2Shape { __fast__: boolean; Copy(): b2Shape; Set(other: b2Shape): void; /** * @inheritDoc */ TestPoint(transform: b2Transform, p: b2Vec2): boolean; /** * @inheritDoc */ RayCast(output: b2RayCastOutput, input: b2RayCastInput, transform: b2Transform): boolean; /** * @inheritDoc */ ComputeAABB(aabb: b2AABB, transform: b2Transform): void; /** * @inheritDoc */ ComputeMass(massData: b2MassData, density: number): void; /** * @inheritDoc */ ComputeSubmergedArea(normal: b2Vec2, offset: number, xf: b2Transform, c: b2Vec2): number; /** * Get the local position of this circle in its parent body. */ GetLocalPosition(): b2Vec2; /** * Set the local position of this circle in its parent body. */ SetLocalPosition(position: b2Vec2): void; /** * Get the radius of the circle */ GetRadius(): number; /** * Set the radius of the circle */ SetRadius(radius: number): void; constructor(radius?: number); m_p: b2Vec2; } //# sourceMappingURL=b2CircleShape.d.ts.map