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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2ContactID } from './b2ContactID'; import { b2Shape } from './Shapes/b2Shape'; import { b2Vec2 } from '../Common/Math'; /// This structure is used to report contact points. export class b2ContactPoint { readonly __fast__ = true; public shape1: b2Shape; ///< the first shape public shape2: b2Shape; ///< the second shape public position: b2Vec2 = new b2Vec2(); ///< position in world coordinates public velocity: b2Vec2 = new b2Vec2(); ///< velocity of point on body2 relative to point on body1 (pre-solver) public normal: b2Vec2 = new b2Vec2(); ///< points from shape1 to shape2 public separation: number; ///< the separation is negative when shapes are touching public friction: number; ///< the combined friction coefficient public restitution: number; ///< the combined restitution coefficient public id: b2ContactID = new b2ContactID(); ///< the contact id identifies the features in contact }