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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2ShapeDef } from './b2ShapeDef'; import { b2Shape } from './b2Shape'; import { b2Settings } from '../../Common/b2Settings'; import { b2Vec2, b2Mat22 } from '../../Common/Math'; export class b2PolygonDef extends b2ShapeDef { constructor() { super(); this.type = b2Shape.e_polygonShape; this.vertexCount = 0; for (let i: number /** int */ = 0; i < b2Settings.b2_maxPolygonVertices; i++) { this.vertices[i] = new b2Vec2(); } } /// Build vertices to represent an axis-aligned box. /// @param hx the half-width. /// @param hy the half-height. public SetAsBox(hx: number, hy: number): void { this.vertexCount = 4; this.vertices[0].Set(-hx, -hy); this.vertices[1].Set(hx, -hy); this.vertices[2].Set(hx, hy); this.vertices[3].Set(-hx, hy); } /// Build vertices to represent an oriented box. /// @param hx the half-width. /// @param hy the half-height. /// @param center the center of the box in local coordinates. /// @param angle the rotation of the box in local coordinates. private static s_mat: b2Mat22 = new b2Mat22(); public SetAsOrientedBox(hx: number, hy: number, center: b2Vec2 = null, angle: number = 0.0): void { //SetAsBox(hx, hy); { this.vertexCount = 4; this.vertices[0].Set(-hx, -hy); this.vertices[1].Set(hx, -hy); this.vertices[2].Set(hx, hy); this.vertices[3].Set(-hx, hy); } if (center) { //b2XForm xf; //xf.position = center; const xfPosition: b2Vec2 = center; //xf.R.Set(angle); const xfR: b2Mat22 = b2PolygonDef.s_mat; xfR.Set(angle); for (let i: number /** int */ = 0; i < this.vertexCount; ++i) { //vertices[i] = b2Mul(xf, vertices[i]); //var a:b2Vec2 = b2MulMV(T.R, v); center = this.vertices[i]; hx = xfPosition.x + (xfR.col1.x * center.x + xfR.col2.x * center.y); center.y = xfPosition.y + (xfR.col1.y * center.x + xfR.col2.y * center.y); center.x = hx; } } } /// The polygon vertices in local coordinates. public vertices: b2Vec2[] = new Array(b2Settings.b2_maxPolygonVertices); /// The number of polygon vertices. public vertexCount: number /** int */; }