@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
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text/typescript
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
import { b2PairCallback } from '../Collision/b2PairCallback';
import { b2Shape } from '../Collision/Shapes/b2Shape';
import { b2Body } from './b2Body';
import { b2NullContact } from './Contacts/b2NullContact';
import { b2World } from './b2World';
import { b2Contact } from './Contacts/b2Contact';
import { b2ContactPoint } from '../Collision/b2ContactPoint';
import { b2Manifold } from '../Collision/b2Manifold';
import { b2ManifoldPoint } from '../Collision/b2ManifoldPoint';
import { b2Vec2 } from '../Common/Math/b2Vec2';
import { b2ContactRegister } from './Contacts/b2ContactRegister';
import { b2CircleContact } from './Contacts/b2CircleContact';
import { b2PolyAndCircleContact } from './Contacts/b2PolyAndCircleContact';
import { b2PolygonContact } from './Contacts/b2PolygonContact';
import { b2ConcaveArcAndCircleContact } from './Contacts/b2ConcaveArcAndCircleContact';
import { b2PolyAndConcaveArcContact } from './Contacts/b2PolyAndConcaveArcContact';
import { b2StaticEdgeAndCircleContact } from './Contacts/b2StaticEdgeAndCircleContact';
import { b2PolyAndStaticEdgeContact } from './Contacts/b2PolyAndStaticEdgeContact';
// Delegate of b2World.
export class b2ContactManager extends b2PairCallback {
constructor() {
super();
this.m_world = null;
this.m_destroyImmediate = false;
}
// This is a callback from the broadphase when two AABB proxies begin
// to overlap. We create a b2Contact to manage the narrow phase.
public PairAdded(proxyUserData1: any, proxyUserData2: any): any {
let shape1: b2Shape = proxyUserData1 as b2Shape;
let shape2: b2Shape = proxyUserData2 as b2Shape;
let body1: b2Body = shape1.m_body;
let body2: b2Body = shape2.m_body;
if (body1.IsStatic() && body2.IsStatic()) {
return this.m_nullContact;
}
if (shape1.m_body == shape2.m_body) {
return this.m_nullContact;
}
if (body2.IsConnected(body1)) {
return this.m_nullContact;
}
if (this.m_world.m_contactFilter != null && this.m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false) {
return this.m_nullContact;
}
// Call the factory.
let c: b2Contact;
if (b2Contact.s_initialized == false) {
b2ContactManager.InitializeRegisters();
b2Contact.s_initialized = true;
}
const type1: number /** int */ = shape1.m_type;
const type2: number /** int */ = shape2.m_type;
//b2Settings.b2Assert(b2Shape.e_unknownShape < type1 && type1 < b2Shape.e_shapeTypeCount);
//b2Settings.b2Assert(b2Shape.e_unknownShape < type2 && type2 < b2Shape.e_shapeTypeCount);
const reg: b2ContactRegister = b2Contact.s_registers[type1][type2];
const createFcn: Function = reg.createFcn;
if (createFcn != null) {
if (reg.primary) {
c = createFcn(shape1, shape2, this.m_world.m_blockAllocator);
} else {
c = createFcn(shape2, shape1, this.m_world.m_blockAllocator);
for (let i: number /** int */ = 0; i < c.m_manifoldCount; ++i) {
const m: b2Manifold = c.GetManifolds()[ i ];
m.normal = m.normal.Negative();
}
}
}
if (c == null) {
c = this.m_nullContact;
}
// Contact creation may swap shapes.
shape1 = c.m_shape1;
shape2 = c.m_shape2;
body1 = shape1.m_body;
body2 = shape2.m_body;
// Insert into the world.
c.m_prev = null;
c.m_next = this.m_world.m_contactList;
if (this.m_world.m_contactList != null) {
this.m_world.m_contactList.m_prev = c;
}
this.m_world.m_contactList = c;
// Connect to island graph.
// Connect to body 1
c.m_node1.contact = c;
c.m_node1.other = body2;
c.m_node1.prev = null;
c.m_node1.next = body1.m_contactList;
if (body1.m_contactList != null) {
body1.m_contactList.prev = c.m_node1;
}
body1.m_contactList = c.m_node1;
// Connect to body 2
c.m_node2.contact = c;
c.m_node2.other = body1;
c.m_node2.prev = null;
c.m_node2.next = body2.m_contactList;
if (body2.m_contactList != null) {
body2.m_contactList.prev = c.m_node2;
}
body2.m_contactList = c.m_node2;
++this.m_world.m_contactCount;
return c;
}
// This is a callback from the broadphase when two AABB proxies cease
// to overlap. We retire the b2Contact.
public PairRemoved(proxyUserData1: any, proxyUserData2: any, pairUserData: any): void {
if (pairUserData == null) {
return;
}
const c: b2Contact = pairUserData as b2Contact;
if (c == this.m_nullContact) {
return;
}
// An attached body is being destroyed, we must destroy this contact
// immediately to avoid orphaned shape pointers.
this.Destroy(c);
}
private static readonly s_evalCP: b2ContactPoint = new b2ContactPoint();
public Destroy(c: b2Contact): void {
const shape1: b2Shape = c.m_shape1;
const shape2: b2Shape = c.m_shape2;
// Inform the user that this contact is ending.
const manifoldCount: number /** int */ = c.m_manifoldCount;
if (manifoldCount > 0 && this.m_world.m_contactListener) {
const b1: b2Body = shape1.m_body;
const b2: b2Body = shape2.m_body;
const manifolds: b2Manifold[] = c.GetManifolds();
const cp: b2ContactPoint = b2ContactManager.s_evalCP;
cp.shape1 = c.m_shape1;
cp.shape2 = c.m_shape2;
cp.friction = c.m_friction;
cp.restitution = c.m_restitution;
for (let i: number /** int */ = 0; i < manifoldCount; ++i) {
const manifold: b2Manifold = manifolds[ i ];
cp.normal.SetV(manifold.normal);
for (let j: number /** int */ = 0; j < manifold.pointCount; ++j) {
const mp: b2ManifoldPoint = manifold.points[j];
cp.position = b1.GetWorldPoint(mp.localPoint1);
const v1: b2Vec2 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
const v2: b2Vec2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set(v2.x - v1.x, v2.y - v1.y);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
this.m_world.m_contactListener.Remove(cp);
}
}
}
// Remove from the world.
if (c.m_prev) {
c.m_prev.m_next = c.m_next;
}
if (c.m_next) {
c.m_next.m_prev = c.m_prev;
}
if (c == this.m_world.m_contactList) {
this.m_world.m_contactList = c.m_next;
}
const body1: b2Body = shape1.m_body;
const body2: b2Body = shape2.m_body;
// Remove from body 1
if (c.m_node1.prev) {
c.m_node1.prev.next = c.m_node1.next;
}
if (c.m_node1.next) {
c.m_node1.next.prev = c.m_node1.prev;
}
if (c.m_node1 == body1.m_contactList) {
body1.m_contactList = c.m_node1.next;
}
// Remove from body 2
if (c.m_node2.prev) {
c.m_node2.prev.next = c.m_node2.next;
}
if (c.m_node2.next) {
c.m_node2.next.prev = c.m_node2.prev;
}
if (c.m_node2 == body2.m_contactList) {
body2.m_contactList = c.m_node2.next;
}
// Call the factory.
//b2Settings.b2Assert(s_initialized == true);
if (c.m_manifoldCount > 0) {
c.m_shape1.m_body.WakeUp();
c.m_shape2.m_body.WakeUp();
}
const type1: number /** int */ = c.m_shape1.m_type;
const type2: number /** int */ = c.m_shape2.m_type;
//b2Settings.b2Assert(b2Shape.e_unknownShape < type1 && type1 < b2Shape.e_shapeTypeCount);
//b2Settings.b2Assert(b2Shape.e_unknownShape < type2 && type2 < b2Shape.e_shapeTypeCount);
const reg: b2ContactRegister = b2Contact.s_registers[type1][type2];
const destroyFcn: Function = reg.destroyFcn;
destroyFcn(c, this.m_world.m_blockAllocator);
--this.m_world.m_contactCount;
}
// This is the top level collision call for the time step. Here
// all the narrow phase collision is processed for the world
// contact list.
public Collide(): void {
// Update awake contacts.
for (let c: b2Contact = this.m_world.m_contactList; c; c = c.m_next) {
const body1: b2Body = c.m_shape1.m_body;
const body2: b2Body = c.m_shape2.m_body;
if (body1.IsSleeping() && body2.IsSleeping()) {
continue;
}
c.Update(this.m_world.m_contactListener);
}
}
public m_world: b2World;
// This lets us provide broadphase proxy pair user data for
// contacts that shouldn't exist.
public m_nullContact: b2NullContact = new b2NullContact();
public m_destroyImmediate: boolean;
public static InitializeRegisters(): void {
b2Contact.s_registers = new Array(b2Shape.e_shapeTypeCount);
for (let i: number /** int */ = 0; i < b2Shape.e_shapeTypeCount; i++) {
b2Contact.s_registers[i] = new Array(b2Shape.e_shapeTypeCount);
for (let j: number /** int */ = 0; j < b2Shape.e_shapeTypeCount; j++) {
b2Contact.s_registers[i][j] = new b2ContactRegister();
}
}
b2Contact.AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
b2Contact.AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
b2Contact.AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
b2Contact.AddType(b2ConcaveArcAndCircleContact.Create, b2ConcaveArcAndCircleContact.Destroy, b2Shape.e_concaveArcShape, b2Shape.e_circleShape);
b2Contact.AddType(b2PolyAndConcaveArcContact.Create, b2PolyAndConcaveArcContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_concaveArcShape);
b2Contact.AddType(b2StaticEdgeAndCircleContact.Create, b2StaticEdgeAndCircleContact.Destroy, b2Shape.e_staticEdgeShape, b2Shape.e_circleShape);
b2Contact.AddType(b2PolyAndStaticEdgeContact.Create, b2PolyAndStaticEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_staticEdgeShape);
}
}