@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
42 lines (35 loc) • 1.91 kB
text/typescript
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
import { b2FilterData } from '../Collision/Shapes/b2FilterData';
import { b2Shape } from '../Collision/Shapes/b2Shape';
/// Implement this class to provide collision filtering. In other words, you can implement
/// this class if you want finer control over contact creation.
export class b2ContactFilter {
/// Return true if contact calculations should be performed between these two shapes.
/// @warning for performance reasons this is only called when the AABBs begin to overlap.
public ShouldCollide(shape1: b2Shape, shape2: b2Shape): boolean {
const filter1: b2FilterData = shape1.GetFilterData();
const filter2: b2FilterData = shape2.GetFilterData();
if (filter1.groupIndex == filter2.groupIndex && filter1.groupIndex != 0) {
return filter1.groupIndex > 0;
}
const collide: boolean = (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0;
return collide;
}
public static b2_defaultFilter: b2ContactFilter = new b2ContactFilter();
}