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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Vec2 } from '../../Common/Math'; import { b2JointDef, b2JointEdge } from '../Joints'; import { b2TimeStep } from '../b2TimeStep'; import { b2Body } from '../b2Body'; import { b2DistanceJoint, b2MouseJoint, b2PrismaticJoint, b2RevoluteJoint, b2PulleyJoint, b2GearJoint } from '../Joints'; import { b2DistanceJointDef, b2MouseJointDef, b2PrismaticJointDef, b2RevoluteJointDef, b2PulleyJointDef, b2GearJointDef } from '../Joints'; /// The base joint class. Joints are used to constraint two bodies together in /// various fashions. Some joints also feature limits and motors. export class b2Joint { readonly __fast__ = true; /// Get the type of the concrete joint. public GetType(): number /** int */{ return this.m_type; } /// Get the anchor point on body1 in world coordinates. public GetAnchor1(): b2Vec2 {return null;} /// Get the anchor point on body2 in world coordinates. public GetAnchor2(): b2Vec2 {return null;} /// Get the reaction force on body2 at the joint anchor. public GetReactionForce(): b2Vec2 {return null;} /// Get the reaction torque on body2. public GetReactionTorque(): number {return 0.0;} /// Get the first body attached to this joint. public GetBody1(): b2Body { return this.m_body1; } /// Get the second body attached to this joint. public GetBody2(): b2Body { return this.m_body2; } /// Get the next joint the world joint list. public GetNext(): b2Joint { return this.m_next; } /// Get the user data pointer. public GetUserData(): any { return this.m_userData; } /// Set the user data pointer. public SetUserData(data: any): void { this.m_userData = data; } //--------------- Internals Below ------------------- public static Create(def: b2JointDef, allocator: any): b2Joint { let joint: b2Joint = null; switch (def.type) { case b2Joint.e_distanceJoint: { //void* mem = allocator->Allocate(sizeof(b2DistanceJoint)); joint = new b2DistanceJoint(def as b2DistanceJointDef); } break; case b2Joint.e_mouseJoint: { //void* mem = allocator->Allocate(sizeof(b2MouseJoint)); joint = new b2MouseJoint(def as b2MouseJointDef); } break; case b2Joint.e_prismaticJoint: { //void* mem = allocator->Allocate(sizeof(b2PrismaticJoint)); joint = new b2PrismaticJoint(def as b2PrismaticJointDef); } break; case b2Joint.e_revoluteJoint: { //void* mem = allocator->Allocate(sizeof(b2RevoluteJoint)); joint = new b2RevoluteJoint(def as b2RevoluteJointDef); } break; case b2Joint.e_pulleyJoint: { //void* mem = allocator->Allocate(sizeof(b2PulleyJoint)); joint = new b2PulleyJoint(def as b2PulleyJointDef); } break; case b2Joint.e_gearJoint: { //void* mem = allocator->Allocate(sizeof(b2GearJoint)); joint = new b2GearJoint(def as b2GearJointDef); } break; default: //b2Settings.b2Assert(false); break; } return joint; } public static Destroy(joint: b2Joint, allocator: any): void { /*joint->~b2Joint(); switch (joint.m_type) { case e_distanceJoint: allocator->Free(joint, sizeof(b2DistanceJoint)); break; case e_mouseJoint: allocator->Free(joint, sizeof(b2MouseJoint)); break; case e_prismaticJoint: allocator->Free(joint, sizeof(b2PrismaticJoint)); break; case e_revoluteJoint: allocator->Free(joint, sizeof(b2RevoluteJoint)); break; case e_pulleyJoint: allocator->Free(joint, sizeof(b2PulleyJoint)); break; case e_gearJoint: allocator->Free(joint, sizeof(b2GearJoint)); break; default: b2Assert(false); break; }*/ } constructor(def: b2JointDef) { this.m_type = def.type; this.m_prev = null; this.m_next = null; this.m_body1 = def.body1; this.m_body2 = def.body2; this.m_collideConnected = def.collideConnected; this.m_islandFlag = false; this.m_userData = def.userData; } //virtual ~b2Joint() {} public InitVelocityConstraints(step: b2TimeStep): void {} public SolveVelocityConstraints(step: b2TimeStep): void {} // This returns true if the position errors are within tolerance. public InitPositionConstraints(): void {} public SolvePositionConstraints(): boolean {return false;} public m_type: number /** int */; public m_prev: b2Joint; public m_next: b2Joint; public m_node1: b2JointEdge = new b2JointEdge(); public m_node2: b2JointEdge = new b2JointEdge(); public m_body1: b2Body; public m_body2: b2Body; public m_inv_dt: number; public m_islandFlag: boolean; public m_collideConnected: boolean; public m_userData: any; // ENUMS // enum b2JointType public static readonly e_unknownJoint: number /** int */ = 0; public static readonly e_revoluteJoint: number /** int */ = 1; public static readonly e_prismaticJoint: number /** int */ = 2; public static readonly e_distanceJoint: number /** int */ = 3; public static readonly e_pulleyJoint: number /** int */ = 4; public static readonly e_mouseJoint: number /** int */ = 5; public static readonly e_gearJoint: number /** int */ = 6; // enum b2LimitState public static readonly e_inactiveLimit: number /** int */ = 0; public static readonly e_atLowerLimit: number /** int */ = 1; public static readonly e_atUpperLimit: number /** int */ = 2; public static readonly e_equalLimits: number /** int */ = 3; }