@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
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text/typescript
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
import { b2Shape } from '../../Collision/Shapes/b2Shape';
import { b2Contact } from './b2Contact';
import { b2Manifold } from '../../Collision/b2Manifold';
import { b2ContactListener } from '../b2ContactListener';
import { b2Vec2 } from '../../Common/Math';
import { b2ManifoldPoint } from '../../Collision/b2ManifoldPoint';
import { b2PolygonShape } from '../../Collision/Shapes/b2PolygonShape';
import { b2Collision } from '../../Collision/b2Collision';
import { b2Body } from '../b2Body';
import { b2ContactPoint } from '../../Collision/b2ContactPoint';
export class b2PolygonContact extends b2Contact {
public static Create(shape1: b2Shape, shape2: b2Shape, allocator: any): b2Contact {
//void* mem = allocator->Allocate(sizeof(b2PolyContact));
return new b2PolygonContact(shape1, shape2);
}
public static Destroy(contact: b2Contact, allocator: any): void {
//((b2PolyContact*)contact)->~b2PolyContact();
//allocator->Free(contact, sizeof(b2PolyContact));
}
constructor(shape1: b2Shape, shape2: b2Shape) {
super(shape1, shape2);
this.m_manifold = this.m_manifolds[0];
//b2Settings.b2Assert(m_shape1.m_type == b2Shape.e_polygonShape);
//b2Settings.b2Assert(m_shape2.m_type == b2Shape.e_polygonShape);
this.m_manifold.pointCount = 0;
}
//~b2PolyContact() {}
// store temp manifold to reduce calls to new
public m0: b2Manifold = new b2Manifold();
public static readonly s_evalCP: b2ContactPoint = new b2ContactPoint();
public Evaluate(listener: b2ContactListener): void {
let v1: b2Vec2;
let v2: b2Vec2;
let mp0: b2ManifoldPoint;
const b1: b2Body = this.m_shape1.m_body;
const b2: b2Body = this.m_shape2.m_body;
let cp: b2ContactPoint;
let i: number /** int */;
//b2Manifold m0;
//memcpy(&m0, &m_manifold, sizeof(b2Manifold));
// TODO: make sure this is completely necessary
this.m0.Set(this.m_manifold);
b2Collision.b2CollidePolygons(this.m_manifold, this.m_shape1 as b2PolygonShape, b1.m_xf, this.m_shape2 as b2PolygonShape, b2.m_xf);
const persisted: boolean[] = [false, false];
cp = b2PolygonContact.s_evalCP;
cp.shape1 = this.m_shape1;
cp.shape2 = this.m_shape2;
cp.friction = this.m_friction;
cp.restitution = this.m_restitution;
// Match contact ids to facilitate warm starting.
if (this.m_manifold.pointCount > 0) {
// Match old contact ids to new contact ids and copy the
// stored impulses to warm start the solver.
for (i = 0; i < this.m_manifold.pointCount; ++i) {
const mp: b2ManifoldPoint = this.m_manifold.points[ i ];
mp.normalImpulse = 0.0;
mp.tangentImpulse = 0.0;
let found: boolean = false;
const idKey: number /** uint */ = mp.id._key;
for (let j: number /** int */ = 0; j < this.m0.pointCount; ++j) {
if (persisted[j] == true) {
continue;
}
mp0 = this.m0.points[ j ];
if (mp0.id._key == idKey) {
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
// A persistent point.
found = true;
// Report persistent point.
if (listener != null) {
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set(v2.x - v1.x, v2.y - v1.y);
cp.normal.SetV(this.m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
}
break;
}
}
// Report added point.
if (found == false && listener != null) {
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set(v2.x - v1.x, v2.y - v1.y);
cp.normal.SetV(this.m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
}
}
this.m_manifoldCount = 1;
} else {
this.m_manifoldCount = 0;
}
if (listener == null) {
return;
}
// Report removed points.
for (i = 0; i < this.m0.pointCount; ++i) {
if (persisted[i]) {
continue;
}
mp0 = this.m0.points[ i ];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set(v2.x - v1.x, v2.y - v1.y);
cp.normal.SetV(this.m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
}
}
public GetManifolds(): b2Manifold[] {
return this.m_manifolds;
}
public m_manifolds: b2Manifold[] = [new b2Manifold()];
public m_manifold: b2Manifold;
}