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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Settings } from '../../Common/b2Settings'; import { b2ContactConstraintPoint } from './b2ContactConstraintPoint'; import { b2Vec2 } from '../../Common/Math'; import { b2Manifold } from '../../Collision/b2Manifold'; import { b2Body } from '../b2Body'; export class b2ContactConstraint { constructor() { this.points = new Array(b2Settings.b2_maxManifoldPoints); for (let i: number /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) { this.points[i] = new b2ContactConstraintPoint(); } } public points: b2ContactConstraintPoint[]; public normal: b2Vec2=new b2Vec2(); public manifold: b2Manifold; public body1: b2Body; public body2: b2Body; public friction: number; public restitution: number; public pointCount: number /** int */; }