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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Vec2, b2Mat22 } from '../Math'; /// A transform contains translation and rotation. It is used to represent /// the position and orientation of rigid frames. export class b2XForm { /// The default constructor does nothing (for performance). constructor(pos: b2Vec2 = null, r: b2Mat22 = null) { if (pos) { this.position.SetV(pos); this.R.SetM(r); } } /// Initialize using a position vector and a rotation matrix. public Initialize(pos: b2Vec2, r: b2Mat22): void { this.position.SetV(pos); this.R.SetM(r); } /// Set this to the identity transform. public SetIdentity(): void { this.position.SetZero(); this.R.SetIdentity(); } public Set(x: b2XForm): void { this.position.SetV(x.position); this.R.SetM(x.R); } public position: b2Vec2 = new b2Vec2(); public R: b2Mat22 = new b2Mat22(); }