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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Shape } from './b2Shape'; import { b2FilterData } from './b2FilterData'; /// A shape definition is used to construct a shape. This class defines an /// abstract shape definition. You can reuse shape definitions safely. export class b2ShapeDef { /// Holds the shape type for down-casting. public type: number /** int */ = b2Shape.e_unknownShape; /// Use this to store application specify shape data. public userData: any = null; /// The shape's friction coefficient, usually in the range [0,1]. public friction: number = 0.2; /// The shape's restitution (elasticity) usually in the range [0,1]. public restitution: number = 0.0; /// The shape's density, usually in kg/m^2. public density: number = 0.0; /// A sensor shape collects contact information but never generates a collision /// response. public isSensor: boolean = false; /// Contact filtering data. public filter: b2FilterData = new b2FilterData(); }