UNPKG

@awayfl/awayfl-player

Version:

Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

60 lines (56 loc) 2.2 kB
/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Math, b2Vec2 } from '../../Common/Math'; /// This holds the mass data computed for a shape. export class b2MassData { /// The mass of the shape, usually in kilograms. public mass: number = 0.0; /// The position of the shape's centroid relative to the shape's origin. public center: b2Vec2 = new b2Vec2(0,0); /// The rotational inertia of the shape. public I: number = 0.0; public static Add(...masses: b2MassData[]):b2MassData { var finalMass:b2MassData=new b2MassData(); for (let massData of masses){ finalMass.mass += massData.mass; } //b2Settings.b2Assert(finalMass.mass>=0); if(Math.abs(finalMass.mass)>Number.MIN_VALUE){ for (let massData of masses){ finalMass.center.x += massData.mass*massData.center.x; finalMass.center.y += massData.mass*massData.center.y; } finalMass.center.x /= finalMass.mass; finalMass.center.y /= finalMass.mass; for (let massData of masses){ finalMass.I += massData.I; var r:b2Vec2 = b2Math.SubtractVV(massData.center, finalMass.center); finalMass.I += massData.mass * b2Math.b2Dot(r, r); } } return finalMass; } public Set(massData:b2MassData):void { this.mass = massData.mass; this.center.x = massData.center.x; this.center.y = massData.center.y; this.I = massData.I; } }