@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
32 lines (28 loc) • 878 B
text/typescript
/**
* This holds contact filtering data.
*/
export class b2FilterData {
__fast__ = true;
public Copy(): b2FilterData {
const copy: b2FilterData = new b2FilterData();
copy.categoryBits = this.categoryBits;
copy.maskBits = this.maskBits;
copy.groupIndex = this.groupIndex;
return copy;
}
/**
* The collision category bits. Normally you would just set one bit.
*/
public categoryBits: number /** uint */ = 0x0001;
/**
* The collision mask bits. This states the categories that this
* shape would accept for collision.
*/
public maskBits: number /** uint */ = 0xFFFF;
/**
* Collision groups allow a certain group of objects to never collide (negative)
* or always collide (positive). Zero means no collision group. Non-zero group
* filtering always wins against the mask bits.
*/
public groupIndex: number /** int */ = 0;
}