@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
279 lines (234 loc) • 7.29 kB
text/typescript
import { b2Vec2 } from '../../Common/Math';
import { b2Body } from '../b2Body';
import { b2Settings } from '../../Common/b2Settings';
import { b2JointEdge, b2JointDef, b2DistanceJoint, b2PulleyJoint, b2MouseJoint, b2PrismaticJoint, b2RevoluteJoint, b2GearJoint, b2LineJoint, b2WeldJoint, b2FrictionJoint } from '../Joints';
import { b2TimeStep } from '../b2TimeStep';
import { b2DistanceJointDef, b2PulleyJointDef, b2MouseJointDef, b2PrismaticJointDef, b2RevoluteJointDef, b2GearJointDef, b2LineJointDef, b2WeldJointDef, b2FrictionJointDef } from '../Joints';
/**
* The base joint class. Joints are used to constraint two bodies together in
* various fashions. Some joints also feature limits and motors.
* @see b2JointDef
*/
export class b2Joint {
/**
* Get the type of the concrete joint.
*/
public GetType(): number /** int */{
return this.m_type;
}
/**
* Get the anchor point on bodyA in world coordinates.
*/
public GetAnchorA(): b2Vec2 {return null;}
/**
* Get the anchor point on bodyB in world coordinates.
*/
public GetAnchorB(): b2Vec2 {return null;}
/**
* Get the reaction force on body2 at the joint anchor in Newtons.
*/
public GetReactionForce(inv_dt: number): b2Vec2 {return null;}
/**
* Get the reaction torque on body2 in N*m.
*/
public GetReactionTorque(inv_dt: number): number {return 0.0;}
/**
* Get the first body attached to this joint.
*/
public GetBodyA(): b2Body {
return this.m_bodyA;
}
/**
* Get the second body attached to this joint.
*/
public GetBodyB(): b2Body {
return this.m_bodyB;
}
/**
* Get the next joint the world joint list.
*/
public GetNext(): b2Joint {
return this.m_next;
}
/**
* Get the user data pointer.
*/
public GetUserData(): any {
return this.m_userData;
}
/**
* Set the user data pointer.
*/
public SetUserData(data: any): void {
this.m_userData = data;
}
/**
* Short-cut function to determine if either body is inactive.
* @return
*/
public IsActive(): boolean {
return this.m_bodyA.IsActive() && this.m_bodyB.IsActive();
}
public getCanBeBroken(): boolean
{
return this.m_canBeBroken;
}
public getBreakForce(): number
{
return this.m_breakForceLen;
}
//--------------- Internals Below -------------------
public static Create(def: b2JointDef, allocator: any): b2Joint {
let joint: b2Joint = null;
switch (def.type) {
case b2Joint.e_distanceJoint:
{
//void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
joint = new b2DistanceJoint(def as b2DistanceJointDef);
}
break;
case b2Joint.e_mouseJoint:
{
//void* mem = allocator->Allocate(sizeof(b2MouseJoint));
joint = new b2MouseJoint(def as b2MouseJointDef);
}
break;
case b2Joint.e_prismaticJoint:
{
//void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
joint = new b2PrismaticJoint(def as b2PrismaticJointDef);
}
break;
case b2Joint.e_revoluteJoint:
{
//void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
joint = new b2RevoluteJoint(def as b2RevoluteJointDef);
}
break;
case b2Joint.e_pulleyJoint:
{
//void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
joint = new b2PulleyJoint(def as b2PulleyJointDef);
}
break;
case b2Joint.e_gearJoint:
{
//void* mem = allocator->Allocate(sizeof(b2GearJoint));
joint = new b2GearJoint(def as b2GearJointDef);
}
break;
case b2Joint.e_lineJoint:
{
//void* mem = allocator->Allocate(sizeof(b2LineJoint));
joint = new b2LineJoint(def as b2LineJointDef);
}
break;
case b2Joint.e_weldJoint:
{
//void* mem = allocator->Allocate(sizeof(b2WeldJoint));
joint = new b2WeldJoint(def as b2WeldJointDef);
}
break;
case b2Joint.e_frictionJoint:
{
//void* mem = allocator->Allocate(sizeof(b2FrictionJoint));
joint = new b2FrictionJoint(def as b2FrictionJointDef);
}
break;
default:
//b2Settings.b2Assert(false);
break;
}
return joint;
}
public static Destroy(joint: b2Joint, allocator: any): void {
/*joint->~b2Joint();
switch (joint.m_type)
{
case b2Joint.e_distanceJoint:
allocator->Free(joint, sizeof(b2DistanceJoint));
break;
case b2Joint.e_mouseJoint:
allocator->Free(joint, sizeof(b2MouseJoint));
break;
case b2Joint.e_prismaticJoint:
allocator->Free(joint, sizeof(b2PrismaticJoint));
break;
case b2Joint.e_revoluteJoint:
allocator->Free(joint, sizeof(b2RevoluteJoint));
break;
case b2Joint.e_pulleyJoint:
allocator->Free(joint, sizeof(b2PulleyJoint));
break;
case b2Joint.e_gearJoint:
allocator->Free(joint, sizeof(b2GearJoint));
break;
case b2Joint.e_lineJoint:
allocator->Free(joint, sizeof(b2LineJoint));
break;
case b2Joint.e_weldJoint:
allocator->Free(joint, sizeof(b2WeldJoint));
break;
case b2Joint.e_frictionJoint:
allocator->Free(joint, sizeof(b2FrictionJoint));
break;
default:
b2Assert(false);
break;
}*/
}
/** @private */
constructor(def: b2JointDef) {
b2Settings.b2Assert(def.bodyA != def.bodyB);
this.m_type = def.type;
this.m_prev = null;
this.m_next = null;
this.m_bodyA = def.bodyA;
this.m_bodyB = def.bodyB;
this.m_collideConnected = def.collideConnected;
this.m_islandFlag = false;
this.m_userData = def.userData;
}
//virtual ~b2Joint() {}
public InitVelocityConstraints(step: b2TimeStep): void {}
public SolveVelocityConstraints(step: b2TimeStep): void { }
public FinalizeVelocityConstraints(): void {}
// This returns true if the position errors are within tolerance.
public SolvePositionConstraints(baumgarte: number): boolean { return false; }
public m_type: number /** int */;
public m_prev: b2Joint;
public m_next: b2Joint;
public m_edgeA: b2JointEdge = new b2JointEdge();
public m_edgeB: b2JointEdge = new b2JointEdge();
public m_bodyA: b2Body;
public m_bodyB: b2Body;
public m_islandFlag: boolean;
public m_collideConnected: boolean;
public m_canBeBroken: boolean = false;
public m_breakForceLen: number = 0;
private m_userData: any;
// Cache here per time step to reduce cache misses.
public m_localCenterA: b2Vec2 = new b2Vec2();
public m_localCenterB: b2Vec2 = new b2Vec2();
public m_invMassA: number;
public m_invMassB: number;
public m_invIA: number;
public m_invIB: number;
// ENUMS
// enum b2JointType
public static readonly e_unknownJoint: number /** int */ = 0;
public static readonly e_revoluteJoint: number /** int */ = 1;
public static readonly e_prismaticJoint: number /** int */ = 2;
public static readonly e_distanceJoint: number /** int */ = 3;
public static readonly e_pulleyJoint: number /** int */ = 4;
public static readonly e_mouseJoint: number /** int */ = 5;
public static readonly e_gearJoint: number /** int */ = 6;
public static readonly e_lineJoint: number /** int */ = 7;
public static readonly e_weldJoint: number /** int */ = 8;
public static readonly e_frictionJoint: number /** int */ = 9;
// enum b2LimitState
public static readonly e_inactiveLimit: number /** int */ = 0;
public static readonly e_atLowerLimit: number /** int */ = 1;
public static readonly e_atUpperLimit: number /** int */ = 2;
public static readonly e_equalLimits: number /** int */ = 3;
}